Gray Mage
by TehCybernerd
Gray Mage
Gray Mage의 태그
설명
드디어 완성! 기본적으로 탑다운 슈팅 게임이지만, 마법과 오크가 등장합니다. 이 게임을 완성하는 데 너무 오래 걸렸네요. 참고: 플래시로 만든 두 번째 게임이라 최적화가 부족할 수 있습니다. 특히 후반 웨이브에서 렉이 있을 수 있습니다. 양해 부탁드립니다.
플레이 방법
게임 내에서 안내를 확인할 수 있지만, 간단히 요약하면 다음과 같습니다: (꿀팁: 적들은 회전 속도에 제한이 있어서, 계속 원을 그리며 움직이면 영원히 피할 수 있습니다. 클릭해서 움직이세요. 그들은 따라잡지 못합니다.) - 화면을 클릭하거나 WASD로 이동하세요. (실제로 클릭 이동이 더 쉽습니다. WASD는 잘 안 맞을 수 있습니다.) - 키보드 1~5번을 눌러 쿨타임과 마나가 필요한 마법을 사용하세요. - 스페이스바를 누르면 상점 메뉴가 열리고 게임이 일시정지됩니다. - 매 웨이브마다 자동 저장됩니다. - 레벨이 오르고 포인트를 투자하면 더 많은 마법이 해금됩니다. - 총 20웨이브의 적을 상대해야 합니다. 적들은 화면 밖에서 등장합니다.
개발자 업데이트
OKAY I GET IT. No one likes the WASD to move here, because there are too many spell keys on top of them. And clicking is awkward when you also need the mouse to aim. Plus people are used to clicking to fire.
I WILL FIX THESE THINGS NEXT TIME I MAKE A GAME, please comment on other things now, thank you for your time.
(Also, read the fun fact under instructions)
댓글
neonights
Oct. 01, 2011
Controls are a bit confusing. WASD for movement and numbers for casting spells? Doesn't work really well. Fortunatelly buttons can be re-assigned but... you still need to use mouse to face the right direction. WHY? So I have two hands and three places to control (WASD/Arrows + Numbers + Mouse). Doesn't seem right to me!
An easy and effective way is to make the character controlable by arrows/WASD and use the mouse button to cast the spells.
i'll totally do that in the sequel. in the meantime, why not move by clicking and still cast with the numbers?
AdeebNafees
Oct. 01, 2011
The game is actually pretty good. Enemies in earlier waves are unbelievably difficult to destroy, and until about wave 5, you have to struggle just to survive. Point out shop screen 2 better (it is almost hidden). Arcane spells need to have better, more useful effects (teleportation is useless). Skill prerequisites should be displayed. Overall skill development' chart that displays your total crit chance, burn chance etc. Implement color changes that correspond with skills selected (maybe even different ranks and titles, such as Master Pyromancer for all fire skills). Enemies need to be toned down, as I said, in earlier waves, plus, they should not attack just one part of the wall. Are of effect (which should be Area Effect) spells are totally useless as of now. Control scheme needs major work (read other comments). Otherwise, a well-made, solidly executed and perfectly featureful game that still could do with a lot of tweaks. Good job! Rating: 4/5.
thank you for the review. yeah, the tips system was really rushed. stats page would be a good idea, i agree. i had trouble with balancing the first waves. some people thought they were too slow. = / only some of the area spells are totally useless, but most of them are kind of awkward. i will take your suggestions into consideration for future games and such.
Tenshi_strife
Oct. 01, 2011
it needs to let you left click to cast spells and use numpad to select them, but other than that good game
numpad? what would you use for movement? i'll consider it.
OneShadow
Oct. 01, 2011
I managed to run into a huge bug issue. After my second death, the game returned to the shop (After stating I would like to start over). But when I hit exit, it read "wave 0 complete", and popped the shop up again. I then noticed each time I hit exit, the game thought I completed a wave. Thus, I completed levels 0 - 20 without firing a single spell.
I think that the second time I died, I completed the wave (the last orc probably died of fire) after my death.
A suggestion would to let the orcs attack the castle, and shoot them off in a distance.
oh dear, that's horrifying. i wasn't aware of that bug. thank you for bringing my attention to the issue.
lazyou
Oct. 01, 2011
hmmm nice game but what if it is laptop its hard to use skill for the 1234
okay, forget the whole 'get a mouse thing'. i didn't realize how many people actually played games on their laptop without a mouse. clearly an oversight on my part. apologies.