The Game That Kong Built

The Game That Kong Built

by xyroclast
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게임 신고
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The Game That Kong Built

평점:
3.1
출시일: October 05, 2011
최종 업데이트: February 22, 2012
개발자: xyroclast

The Game That Kong Built의 태그

설명

“그래서, 게임은 어디 있냐고요? 지금 이 순간, 게임은 Kongregate 시민들의 마음속에 있습니다. ‘그럼 우리는 뭘 해야 하죠?’라고 묻는다면, 여러분이 댓글로 남기는 제안들을 바탕으로 이 게임을 실시간으로 만들어갈 거예요. 잠을 줄여가며 여러분이 원하는 아이디어와 변경사항을 최대한 빠르게 구현할 겁니다. 날아다니는 버팔로나 개미 그릇이 필요하다면 댓글로 알려주세요. 이미 있는 댓글에서 마음에 드는 아이디어가 있다면 +1을 눌러주세요. 평점이 가장 높은 댓글의 아이디어는 최대한 반영하도록 하겠습니다(합리적인 범위 내에서요). 자, 게임을 시작해봅시다!”

플레이 방법

게임에 추가되었으면 하는 아이디어를 댓글로 남겨주세요. 가능하다면 추가해드릴게요! 평점이 높은 댓글이 우선적으로 반영됩니다!

개발자 업데이트

Oct 5, 2011 8:23pm

Updates now appear in-game, on the title screen!

댓글

0/1000
lcenine avatar

lcenine

Oct. 06, 2011

46
2

There should be a little shop to buy things. The shop should be owned by a monkey with an eye patch.

xyroclast
xyroclast 개발자

I'm thinking this could easily be combined with the banana stand idea... Stay tuned!

Duke_Of_Vandals avatar

Duke_Of_Vandals

Oct. 06, 2011

30
1

Okay, you need a character. And you need to be able to move in space, you need, at the very least, to give players some agency if you want them to care about this project.

Now, 2d will be easiest here, so do we want an overhead view or do we want a side-view platformer type? Personally, I think a platformer could be an interesting venue for RPG style, (seeing as someone else wanted stat increases and progression, which I support).

So, at least for now, platformer side-view, and an introductory stage so that people can jump around and do stupid shit.

Maybe we need a character select screen as well, somewhere people can design their characters to an extent?

xyroclast
xyroclast 개발자

Wish partially granted (in a very rudimentary way). Character: Check. Movement, Check. 2D, Check. Side-View, Check. Platformer, Check. Introductory stage: So far, it tells you what the controls are. Half-check. Jump around: Check. Do stupid shit: Not yet, but it's coming. Character-select: Still thinking about that one.

Serpentrose avatar

Serpentrose

Oct. 07, 2011

27
1

Weapon suggestions: Paper airplane, sword, knife, crossbow (that fires crosses) and tennis balls.

xyroclast
xyroclast 개발자

That's the second request for paper airplane... I'm starting to think there's some demand for this...

AwateaDawn avatar

AwateaDawn

Oct. 06, 2011

36
2

Proper development system with stat points and skill progression.

Panda413 avatar

Panda413

Oct. 06, 2011

6
0

I think you need to provide a more defined starting point. Like, what genre of game you want to make. We can give you all the specifics.. but if someone is telling you what to include in their idea puzzle game, someone else RTS, someone else side-scrolling shooter, someone else Tower Defense, someone else Music, you can't do anything.

That said, I think you should do you best to parody the top games on kongregate. Once you come up with a genre, I will come back and try to provide some specific instructions.

By the way, not sure if you are aware of the 14 day RPG (http://www.bigblockgames.com/games/coffeehero/challenge/) .. but they did something similar.. they had a general concept.. but let the community pick a lot of items and skills and things to be added to the game.

xyroclast
xyroclast 개발자

I agree, this is one of my obstacles right now. I was sort of hoping a "genre choice" would float to the top, but it hasn't really happened, so I'm going to go with a sort of action/adventure/RPG and see how many of the features I can work in without causing sense to be lost. Tonight's project is to push through until I've got an actual "player moving around on the screen" sort of thing. Thank you for the input / link