Rivea
by ZEGMAN
Rivea
Rivea의 태그
설명
혹시 탄막 슈팅 게임을 찾으셨나요? 수천 개의 화려한 탄환을 피하며 다양한 레벨과 거대한 보스를 상대하세요! 고전 "탄막" 장르에 업그레이드와 엄청난 탄환을 더한 저만의 해석입니다. 성능 문제를 위해 레벨 선택 화면의 옵션에서 다양한 디테일을 조절할 수 있습니다. 참고: ------. 검은 화면만 나올 경우, 로딩 중이니 잠시 기다려 주세요.
플레이 방법
마우스: 우주선 이동. 클릭: 폭탄 사용. Z: (업그레이드 시) 슬로우 쉴드 사용. X: (업그레이드 시) 골드 쉴드 사용. P: 일시정지. Q: (일시정지 시) 레벨 선택 화면으로. ESC: 레벨 선택 화면으로. M: 음소거/해제. 스페이스바: 보스 공격. 우클릭: 음소거 옵션
댓글
Andran1
Oct. 15, 2012
Just dodging bullets without having enemy ships to shoot at feels weird: where are the bullets coming from? Also, having the stream of coins dictate you where to be takes away the whole point of bullet hell: analyzing the patterns and figuring out how to dodge the bullet storm.
johnrebelent
Oct. 11, 2012
Good, but the theme-ing seems strange. I expect a fighter ship to shoot things.
NepDarDemov
Mar. 16, 2013
!emoswa
kyazu
Oct. 15, 2012
My previous comment refers to other versions of the game, chiefly the newgrounds version..and yes, they do have a scoring advantage over every player on Kongregate(though they lack a leaderboard posting.)
You have a good idea bout the bullet-slowing shield and the bullet absorption, but the player lacks the ability to switch back and forth between them freely. If you modified this, you could have a scoring system kind of akin to ESPgaluda (but not really...), which would definitely be a good thing.
On the subject of the slow shield, players should be allowed to disable its ability to remove bullets. Less bullets=less coins upon conversion. The final upgrade to the slow shield can be seen as a permanent liability to a player's save, which is definitely not a good thing!
dnelord
Mar. 16, 2013
so damn awkard that your ship is so like ready to fight but..you just..ugh....collectin coins..for america..