Ghost Rebel
by zouhairserrar
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Ghost Rebel
Ghost Rebel의 태그
설명
민감한 데이터를 훔치고, 인질을 구출하며 탈출하세요. 저항군이 당신을 믿고 있습니다. 절대 잡히지 마세요! 당신은 스텔스 능력을 활용해 전 세계 침공에 맞서는 미스터리한 요원 주니퍼가 되어 플레이합니다. 각 레벨마다 터미널을 해킹해 저항군에 도움이 될 중요한 정보를 다운로드하고, 악의 연합에 잡힌 무고한 사람들을 구출해야 합니다. 주변 환경을 잘 활용하세요. 상자와 벽 뒤에 숨거나, 그림자 속에 몰래 들어가 적에게 들키지 않고 이동할 수 있습니다. 계속 움직이고, 한발 앞서 생각하며 상대를 속이세요. 당신은 무고한 사람을 지키는 고대 조직의 일원입니다. 조직은 인간의 생명을 매우 소중히 여기기 때문에, 누구도 죽일 수 없습니다. 들켰을 때 할 수 있는 건 도망치고 숨는 것뿐입니다. 레벨을 탐험할 때는 항상 역동적으로 움직이고, 계획을 자주 바꾸며 멈추지 말고 계속 이동하세요. 경비병 근처에 가면 그들의 시야를 볼 수 있으니, 이 정보를 활용해 몰래 뒤로 접근하세요. 너무 가까이 가는 걸 두려워하지 마세요. 그들은 당신의 발소리를 듣지 못합니다.
플레이 방법
이동: 방향키 사용. 메뉴에서: * ESC로 일시정지/재개. * 스페이스/엔터로 다음 레벨 시작. * R로 재시작.
개발자 업데이트
Update 1.0.1
- WASD Support
- Fixed some AI and pathfinding bugs
- Fixed lag when hacking/exiting
- New graphics and sound effects
- Guard patrols are less chaotic
- Included some story elements
- Added an end game screen
- Guards will not automatically chase you when detecting you from afar, they will only get closer and investigate
- Fixed some issues with Internet Explorer, hopefully now every browser runs the game fine
Have fun playing the new version, any feedback would be helpful so don’t hesitate to leave comments or contact me (gameplaypassion at gmail.com)
댓글
tristen98
Dec. 18, 2014
Definitely needs wasd key support
noted, I was thinking about it, thanks for the reminder. ------- Edit 24/12/2014 WASD support added in V1.0.1
Pro_core11
Aug. 18, 2017
awesome game in the sequel can we be able to kill guards?
SWMH
Aug. 29, 2020
Sometimes I really wonder how the sight system works. Sometimes they stare at me intently and have only suspect I'm there, other times they get a glimpse and know immediately that I'm there. I need tips and advice for when either one happens, it's getting ridiculous.
5Xinef
Mar. 24, 2021
Me: leading a hostage
Hostage: takes another path instead of following me directly, walks past a guard
Guard: doesn't care, ignores hostage
me: ... jedi mind trick? "this isn't the hostage you're looking for"
NDSGU
Nov. 29, 2014
zouh when you get some free time can you teach me how to make a game? oh and the game is awesome , it just that why is there no stun dart , or take down from behind etc.... not involved killing - and there should be upgrade , prize , story line , more indepth design -- like ability to creating distraction , signal hostages , work together etc...
for the story , well for now i think you should try to tweak the game element first top to bottom -- because this level complete game play is generic and usualy make everyone hated it , and it like a time waster rather than actually feeling gain of anything , if you could try to expiremented yourself on making better plaform , no need to be in a hurry rightnow .
about the story hmn , i could think of some but you have to teach me how to make a game first .
Great ideas! I will make sure to add some of those in my next update. I wanted the game to be only about sneaking, not killing, but I agree that without some variation, levels becomes repetitive and boring. I already have some story elements included, I fixed some bugs, it is all on my computer, but I'll upload it here when I feel it is good enough. You ask me to teach you game development, yet here you are, teaching me how to make my game better, it's awesome. Maybe you could give me more details on what upgrades you think will be good, what prizes and some more details about your other suggestions.