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The Combat Phase

During this phase, both players select an action with their active character. They can choose to use one of their four combat abilities, switch out, intercept, or rest.

Combat Abilities
Intercept
Switch Out
* Abilities
will either attack, apply a positive effect (buff) on you, apply a negative effect (debuff) on your opponent, or some combination. Not all abilities will be available; some may be grayed out because you're at the wrong range, or you don't have enough energy () left to perform them.
* Switch Out
swaps your active character for one of your deck characters. If your opponent attacks, you will dodge his/her attack and avoid taking damage. You cannot switch characters two turns in a row.
* Intercept
prevents your opponent from switching out, and inflicts 35 damage (). It doesn't cost any energy (), but has no effect if your opponent does not switch out.
* Rest
does no damage, but regains an extra 20 energy () — so 40 total for the turn.
*
Like in the maneuver phase, players make their choices simultaneously, with the results revealed only once both have made their selection.
*
If you fail to make a selection before the timer runs out, your character will rest.