Quickstart: The Basics
- One character is in active combat while the rest wait in your deck.
- Each round of play has two phases: "maneuver" and "combat." In the Maneuver Phase you can either pass or select a specific range to move, which will cost 50 energy (
) :
- The Combat Phase gives you multiple options. You can choose from your available attacks, if you're at the right range and have enough energy (
) :
switches out your active character with one from your deck and dodges attacks.
- However, intercept
prevents your enemy from attempting to switch out and does 35 damage (
).
- All characters regain 20 energy (
) at the end of each turn, but players may
to recover 20 more.
- Players make their choices at the same time and the results are not revealed until both have made their selections.