Labyrneath

Labyrneath

oleh 44Magdalene
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Labyrneath

Penarafan:
3.8
Tarikh keluaran: October 13, 2018
Kemas kini terakhir: October 17, 2018
Pembangun: 44Magdalene

Tag untuk Labyrneath

Deskripsi

Face deadly traps and perplexing mazes as you explore an ancient temple.

FAQ

Soalan Lazim

Apakah itu Labyrneath?

Labyrneath ialah permainan platformer gaya retro yang dibangunkan oleh 44Magdalene di mana anda meneroka kuil purba yang penuh dengan perangkap dan rahsia.

Siapa yang mencipta Labyrneath?

Labyrneath dicipta oleh pembangun indie 44Magdalene.

Bagaimana cara bermain Labyrneath?

Dalam Labyrneath, anda mengawal seorang penjelajah yang menavigasi tahap sukar, mengelak bahaya, melompat di atas platform, dan mencari jalan keluar dari kuil seperti labirin.

Apakah ciri utama Labyrneath?

Labyrneath menampilkan permainan platform klasik dengan perangkap mencabar, rahsia tersembunyi, dan grafik seni piksel yang mengingatkan permainan retro.

Adakah Labyrneath permainan pelayar atau perlu dimuat turun?

Labyrneath ialah permainan platformer berasaskan pelayar yang boleh dimainkan terus secara dalam talian tanpa sebarang muat turun.

Kemas Kini Pembangun

Oct 17, 2018 3:54pm

Alright, I have spent the last 24 hours or so learning a lot about how Construct 2 manages frame rates. I don’t have a monitor with a very flexible refresh rate, personally, so I’m taking this on faith—but the transition time between levels should be normalized now. People who were experiencing painfully long level transitions should be seeing much shorter ones; the flip is that if you have a high refresh rate monitor, your transitions might be a bit slower now.

I say “should be” because, again, I don’t have a way to test it. It’s fixed in theory. Post a comment or hit me up with a PM if your level transitions are still taking like, whole minutes. The title screen and some general gameplay elements (like the main character speed) are still going to run slow for a small fraction of people, that’s a whole different issue I haven’t resolved yet but screen transitions, at least, are… understood, hopefully resolved.

Komen

0/1000
Patchell avatar

Patchell

Nov. 21, 2018

572
12

In my head canon, the protagonist can jump twice her height thanks to all of the helium balloons she has clearly hidden in her shirt.

Dracoagon avatar

Dracoagon

Nov. 18, 2018

633
17

I was expecting a low-effort platformer that relies on bewbs to get attention. Thankfully, I got a pretty good platformer that relies on bewbs to get attention.

ewojcik avatar

ewojcik

Oct. 15, 2018

1217
42

She's, uh, a bit top heavy, isn't she?

ZakMan1421 avatar

ZakMan1421

Nov. 01, 2018

254
9

On the level before rise I got stuck because I accidentally pushed the block the wrong way because I walked past it. So you may want to raise the roof in that hall way or something along those lines.

KingDrake_ avatar

KingDrake_

Oct. 17, 2018

445
22

Level 1: Breath - Noughts // Level 2: Chase - Metthew Telles // Level 3: The Quest - Whitesand // Level 4: Unstoppable - Amadeus (Markelody) // Level 5: Pride - Amadeus (Markelody) // Level 6: The end of Mankind - Machinimasound // Level 7: Facing the Impossible - AEROHEAD // Level 8:Queen of the Night - Machinimasound // Level 9: Voyeur - Jingle Punks // Level 10: Ineffable - Paul Garzon // Level 11: Last dawn - Ross Bugden // Level 12: Digital Fortress - Machinimasound // Ending: Secret Conversation - the 126ers ------- Just in case someone wants to know all the tracks :)