Invader Breaker
oleh Abigayl
Invader Breaker
Tag untuk Invader Breaker
Deskripsi
Dibbles kembali lagi, kali ini Raja kita dalam misi bertemakan Krismas. Arahkan Dibbles dan bantu raja mereka menyeberangi 33 tahap bertemakan Krismas dengan selamat. Apa yang sangat penting hingga dia perlukan ratusan pengikut setia berkorban kali ini? Anda perlu tamatkan permainan untuk tahu! Ciri baharu termasuk:. - Ais licin dan meluncur. - Hadiah Krismas baharu yang menghalang dan boleh dialihkan untuk jadi sebahagian penyelesaian. - Arahan "Swan Dive" baharu. - Arahan "Ramp" baharu. - Beberapa tahap dengan lokasi mula dan tamat berganda. Selamat Hari Krismas!
Cara Bermain
Gunakan tetikus untuk memilih arahan yang tersedia dan letakkan batu arahan di tahap. Dibble pertama yang menemui arahan akan mengambilnya dan apabila tiba peluang, dia akan melaksanakannya - walaupun terpaksa mengorbankan nyawa (yang hampir pasti berlaku).
Kemas Kini Pembangun
PLEASE let me know if you run into any bugs, etc. Due to the time constraint, I was not able to 100% beta-test it.
Special Thanks:
Music: KungFuFurby
Ideas: Livestream & DE friends… too many to list you all, sorry
Komen
Abigayl
Feb. 12, 2012
Thank you everyone for your comments/suggestions. Tomorrow, I will look over them and respond (I'm bushed tonight... tutored 11 hours straight). Please realize though that I cannot make improvements due to the nature of the "GiTD competition":http://www.kongregate.com/forums/4-game-programming/topics/243400-gitd-24-voting which is currently in voting process. As such, please feel free to cast your vote for the best game... even if that vote is not for my game ;)
PineyMike
Feb. 12, 2012
This is a game that definitely goes "practice makes perfect"
Very nice job, glad I gave it more then one go
Thanks. The entire point of all of my games is to be addictive :D
Aesica
Feb. 12, 2012
So I got pwned pretty fast, and then left the room to go do something. When I got back, the game (in its game-over state) had slowed to a crawl due to lag. Are you properly disposing of things that move off the screen? If you're handling all of the movement in a single enterframe event (which you should be) are you keeping your array(s) of badguys, bullets, etc trimmed down?
I am indeed disposing of actors when they are killed or move off the screen... I'm at a loss as to what is causing the lag, which means it's back to the basics to rebuild the engine from the ground up :(
lSWATLLAMA
Feb. 11, 2012
I love the hybrid between the two games. I've always liked them, and I love your spin on the mix. 5/5 and keep up the good work!
Thanks Llama :)
kingorkami
Feb. 12, 2012
Here are a couple of suggestions:
-A small text that pops up to tell you what you just picked up, for example "Speed up!" or "+Speed" or something.
-Score or time-dependant difficulty. As said someone else, once you get the hang of it, you can keep playing forever (heck, I had 260k score before getting bored and suiciding, lol). would be cool to have bosses that start firing at you after a set amount of time, and then turn the screen into a bullet hell after a little longer, that would be cool.
Otherwise, this is an awesome game and despite those little remarks I made, still deserves a 5/5. Polish it a little more and I will have problems because I won't be able to rate it any higher, lol.
There is indeed a time-dependent difficulty curve, but by the comments, it is not nearly steep enough. I do have some ideas of the "Reboot" version for the power-ups to make them clearer. I am still confused as to why the power-ups are confusing; I know that I am the creator, but they all made sense to me...