Eisydian Saga

Eisydian Saga

oleh Aesica
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Eisydian Saga

Penarafan:
3.5
Tarikh keluaran: March 11, 2013
Kemas kini terakhir: March 22, 2013
Pembangun: Aesica

Tag untuk Eisydian Saga

Deskripsi

Sertai Alma si murtad dalam misi yang nampak sia-sia untuk menggagalkan rancangan kultus kiamat fanatik. Tembak musuh, elak peluru, kumpul powerup, naik taraf kebolehan, dan raih pencapaian sepanjang cerita.

Cara Bermain

Semua kawalan boleh dilihat dan diubah dalam permainan. Ini adalah percubaan pertama saya membuat permainan (yang sebenar), jadi harap saya tak tertinggal apa-apa. :)

Kemas Kini Pembangun

Mar 14, 2013 12:38pm

v1.41:

1) Fixed a bug where certain enemies were spawning and despawning instantly in the caverns level under certain circumstances. If you couldn’t get a 100% kill rate there before, try again now.

2) Added text to the mouse-and-player sync widget that activates after certain dialog sequences and in between pauses. It was confusing some people.

FAQ

Apakah itu Eisydian Saga?

Eisydian Saga ialah permainan idle RPG inkremental yang dibangunkan oleh Aesica dan tersedia di Kongregate.

Bagaimana cara bermain Eisydian Saga?

Dalam Eisydian Saga, anda menewaskan gelombang musuh, mengumpul loot, dan menaik taraf watak anda untuk mara lebih jauh di medan perang yang semakin berkembang.

Apakah sistem kemajuan utama dalam Eisydian Saga?

Permainan ini menampilkan naik tahap, pengumpulan loot, naik taraf peralatan, mekanik rebirth, dan mata kemahiran untuk meningkatkan kebolehan watak anda apabila anda maju.

Adakah Eisydian Saga menyokong kemajuan luar talian?

Ya, Eisydian Saga menyokong kemajuan luar talian, membolehkan anda memperoleh sumber dan terus maju walaupun tidak bermain secara aktif.

Di platform mana saya boleh bermain Eisydian Saga?

Eisydian Saga ialah permainan idle RPG berasaskan pelayar yang boleh anda mainkan terus di Kongregate menggunakan pelayar web yang serasi.

Komen

0/1000
Sleepingpill avatar

Sleepingpill

Mar. 18, 2013

47
1

I actually find text in these games somewhat nice for a change of pace between levels, what I might suggest is an option to "turn off the story", which basically just skips the text and "cinematics" for a pure shooter feeling.

Aesica
Aesica Pembangun

Offering the player a "story mode" and an "arcade mode" is a pretty good idea, actually. I'll keep that in mind for the sequel(s). :D

Myrakaru avatar

Myrakaru

Mar. 13, 2013

36
1

Not bad at all... Reminds me "Bullet heaven" though.

Aesica
Aesica Pembangun

Thanks, although I've got a ways to go before my artwork is anywhere near that good.

Darkthrone avatar

Darkthrone

Jan. 26, 2014

12
0

Need badges :3

Aesica
Aesica Pembangun

I wish. Maybe part 2 will do better? :D

AlienKittyInc avatar

AlienKittyInc

Mar. 12, 2013

82
5

Well, the gameplay is good and the game has a lot of polish, which is good. The plot is... irritating, but probably just because I read a lot and the characters' motivations and interactions are very one-dimensional with the exception of the main character who is pretty much a jerk. I think, though, that good characterization is probably something that comes with experience, and everything in this game feels like you've put a lot of time into. Overall, I'd say this is an amazing first game, and I hope you make more in the future.

Aesica
Aesica Pembangun

Yeah I'll admit, I had trouble weaving a story into this game because, for the most part, I've been getting the impression that people don't want big stories in games like this. So I tried to cram a lot in with only a few words, and I guess I'm not good at it. I think, had I done this as an RPG instead, I would've had a better chance to flesh everyone out. Oh well, live and learn!

Horosco avatar

Horosco

Mar. 12, 2013

70
6

Game design is top notch, especially with the focused/non-focused concepts. Game concept, on the other hand, just doesn't fit the game design. This would work better with ships than a person. At least slow the movement of the background, it's too fast to make sense. One more thing that I really liked that I want to point out, is the position of the boss being shown at the bottom of the screen. Never seen that done before, and it is an excellent idea.