Helixteus II

Helixteus II

oleh Apple0726
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Helixteus II

Penarafan:
3.7
Tarikh keluaran: July 26, 2015
Kemas kini terakhir: January 07, 2017
Pembangun: Apple0726

Tag untuk Helixteus II

Deskripsi

Tinggalkan planet asal anda dan terokai pinggir angkasa, jajah setiap planet yang anda lihat sambil bertarung dengan musuh Helixteii yang hebat yang wujud di seluruh multiverse. Bina bangunan untuk kembangkan empayar anda, hantar kapal boleh ubah suai untuk melawan musuh, lombong untuk kumpul bahan kraf, cipta item hebat, dan lawan bos yang mencuri planet Bumi untuk selamatkan hari. Permainan idle "ke superkluster baharu"!

Cara Bermain

*Zum*:. 1) tahan Ctrl. 2) gerakkan tetikus ke atas (zum masuk) / ke bawah (zum keluar). *Kekunci panas*:. E - naik taraf. Q - inventori. Shift Q - inventori bahan. Shift P - eksport simpanan dalam format .hx2. Shift S - simpan manual:. Shift C - tukar semua bijih kepada wang tunai. Shift - bina beberapa bangunan tanpa perlu buka panel binaan lagi (jika dalam inventori, membolehkan anda guna/buang semua item sekaligus). Delete - masuk "Mod Musnah". A - lihat pencapaian (juga hantar skor tertinggi). D - pilih bangunan jenis sama. Esc - batal pilihan jubin, tutup prompt perlombongan, keluar mod musnah, tutup semua panel terbuka. - (tanda sengkang) dan + (tanda tambah) - navigasi pantas antara planet/sistem suria/dsb. C - pilih jubin tengah planet. *Cara guna kekunci S*:. 1) Tahan S. 2) Klik jubin dan lepaskan S. 3) Gerakkan tetikus untuk pilih jubin yang anda mahu. 4) Klik jubin untuk sahkan pilihan. Teknik ini juga boleh digunakan untuk bina beberapa bangunan atau guna beberapa item sekaligus.

FAQ

Apakah itu Helixteus II?
Helixteus II ialah permainan idle incremental bertemakan angkasa yang dibangunkan oleh Apple0726 di mana pemain membina dan mengurus empayar antara bintang yang luas.

Bagaimana cara bermain Helixteus II?
Dalam Helixteus II, anda meneroka angkasa, menjajah planet baru, mengumpul sumber, dan mengautomasikan pengeluaran untuk mengembangkan empayar galaksi anda dari masa ke masa.

Apakah sistem kemajuan utama dalam Helixteus II?
Kemajuan dalam Helixteus II berdasarkan pengembangan wilayah secara berterusan, menaik taraf teknologi, mengautomasikan pengeluaran, dan mengurus sumber di pelbagai planet serta sistem bintang.

Adakah Helixteus II mempunyai kemajuan luar talian?
Ya, Helixteus II menampilkan kemajuan luar talian, jadi empayar anda boleh terus berkembang dan menjana sumber walaupun anda tidak bermain secara aktif.

Siapa yang membangunkan Helixteus II dan di platform mana boleh dimainkan?
Helixteus II dibangunkan oleh Apple0726 dan boleh dimainkan sebagai permainan pelayar di Kongregate.

Kemas Kini Pembangun

May 22, 2022 1:33am

Hey all, I started a Kickstarter campaign for Helixteus 3!

Just to be clear, I donโ€™t need any funds to continue developing and finishing this game. Rather, I decided to do this to give the long-time players and supporters an opportunity to get exclusive stuff, while at the same time helping me to better polish the game.

Hereโ€™s the page: https://www.kickstarter.com/projects/apple0726/helixteus-3
Youโ€™ll see a detailed explanation of the current state of the game, as well as all the rewards you can get depending on how much you pledge.

Thanks for your support!

Komen

0/1000
DmitriX avatar

DmitriX

Jul. 29, 2015

254
5

A few suggestions i would love to see implemented:
1. Auto-upgrade button. Not fully automatic, but when i have literally 100 planets i am NOT going to manually upgrade all my ore extractors. Give me a button - upgrade all buildings of type A to min level B in following paths. Allow me to mass use tickets to reduce this time.
2. Building presets. Essentially save a planet, copy it to other planets of same size. Ideally with building levels saved.
3. Repeatable combat. If i want new ships i need to train them somewhere.. can be a nice active feature too.
4. gems/ore and energy/orbs balance. As it stands ore and energy are extremely inferior to the item variations, and, while ore gets used for stuff, energy is just... eeeh.
Essentially- the incremental nature requires more ability to mass-automate lower level tasks. You have some fun space combat stuff in there potentially, upgrade that, lower the sheer micromanagement of idle and you could have a pretty swank idler on your hands.

Apple0726
Apple0726 Pembangun

Thanks for the suggestions, I'll consider them once I have my next bit of free time!

czupryniak avatar

czupryniak

Aug. 07, 2015

162
5

Maybe add dungeon/training room/arena or something were i could train my ships? :P For now as i discovered the only way to fight with heli is capturing a planet.. I have enough planets >P

nicoledino avatar

nicoledino

Aug. 04, 2015

94
4

I need somewhere to train my ships! Maybe there could be some portal somewhere that you could send your ships to defeat an infinite wave of enemies and after each battle you had the option to leave the portal. :D

soltys83 avatar

soltys83

Aug. 02, 2015

90
5

btw mass upgrade should have abbility to upgrade till some level (not up one level everything). so if i upgrade till level 9 buildings which already have level 9 shouldnt count to upgrade.

Apple0726
Apple0726 Pembangun

Yeah I'm working on that one, will release 1.3.1 soon!

OliwerH avatar

OliwerH

Jul. 27, 2015

127
9

There should be someway to cancel a flight...
I accedently now have to wait 222 days to my rockets to reach my destination.

Apple0726
Apple0726 Pembangun

You can use lots of energy balls at once (use it while holding shift in inventory) to speed that time up quickly.