Viaduct Designer
oleh Boison
Viaduct Designer
Tag untuk Viaduct Designer
Deskripsi
Permainan teka-teki aksi unik dengan gaya steampunk. Reka bentuk jambatan, hantar kargo.
Cara Bermain
Kekunci anak panah untuk tukar kelajuan. Bar ruang - untuk masuk mod reka bentuk, untuk menendang haiwan. B - bunyi hon. R - untuk mulakan semula tahap.
FAQ
Apakah itu Viaduct Designer?
Viaduct Designer ialah permainan teka-teki dan pembinaan berasaskan fizik yang dibangunkan oleh Boison di mana pemain mereka bentuk dan membina jambatan untuk membolehkan kereta api melintasi jurang dengan selamat.
Bagaimana cara bermain Viaduct Designer?
Dalam Viaduct Designer, anda membina jambatan menggunakan pelbagai bahan binaan dan mengujinya untuk melihat sama ada ia boleh menyokong berat kereta api yang melintas tanpa runtuh.
Apakah matlamat utama dalam Viaduct Designer?
Matlamat utama dalam Viaduct Designer ialah berjaya mencipta jambatan yang kukuh secara struktur supaya kereta api boleh melintasi pelbagai jenis bentuk muka bumi pada setiap tahap.
Adakah Viaduct Designer mempunyai kemajuan atau naik taraf?
Viaduct Designer mengandungi pelbagai tahap dengan kesukaran yang meningkat dan cabaran persekitaran yang berbeza, tetapi tidak menampilkan naik taraf tradisional atau sistem kemajuan mendalam.
Platform manakah yang menyokong Viaduct Designer?
Viaduct Designer ialah permainan berasaskan pelayar yang boleh dimainkan di laman web Kongregate.
Komen
LexMortis
Aug. 22, 2012
Very nice puzzle game, but I dislike the time element. I would prefer to just build/test bridges, instead of doing it fast or kick away animals.
MutantBear
Aug. 22, 2012
The bridge-building mechanic is fun, but the physics are badly flawed, and considering that it's the meat of the game it's baffling that there's so much faffing about surrounding it. Why do I have to drive the train and clear animals from the line? What does that add to the game, besides making it take a bit longer? I'm here to build bridges. Work on the bridge building mechanics, ditch the fluff, and you'd have a proper time-eater; this, alas, is too poorly-considered to rate terribly highly, which is a real shame.
Krakenen
Aug. 22, 2012
This game has potential, but it is cut from it's glory by bad physics and confusion on the part of the dev. The game includes elements that are meant to create a challenge but fall short. Animals do nothing but delay time by ~4 sec. The clock was useless cuz restarting the level restarts the clock. There’s bridge physics, but properly built bridges are far more likely to implode than carry a train across. Cargo has physics, but cuz no levels have angled tracks in construction, it has no purpose other than causing the player to fail a level through no fault of their own. The grid in bridge creation is too big to create design diversity. There's so much more that could have been done: multiple bridges/trains per level, angled tracks, cargo achieving specific goals, hills/valleys, different kinds of girders/tracks, track switches to deliver X cargo, but not Y cargo. @Boison: Please completely reconsider both every single mechanic in this game and the direction you want to go.
gilisepic
Aug. 22, 2012
this game does not understand the physics of bridges; a properly built suspension bridge collapses under its own weight while a bridge that relies only on beam strength survives the weight of a train, I think that the dev forgot to code in that stress is divided by relief points
lambassadeur
Aug. 22, 2012
Why do I have to drive to the bridge everytime I restart the level? Pretty annoying, if you ask me. Despite of that, a nice little game with potential for more.