Dead End Defense

Dead End Defense

oleh Commander_M
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Dead End Defense

Penarafan:
3.0
Tarikh keluaran: January 16, 2013
Kemas kini terakhir: January 20, 2013
Pembangun: Commander_M

Tag untuk Dead End Defense

Deskripsi

Berlawan dengan gerombolan zombi dan lindungi pemindahan kolonis yang masih tinggal di planet ini. Gunakan kuasa anda untuk penyembuhan, serangan atau naik taraf dan lihat berapa lama anda boleh bertahan dalam pertahanan tanpa jalan keluar ini.

Cara Bermain

Pintasan: 1-4 : Jenis Peluru. Kiri/Kanan (A/D) : Sasaran Bahan Letupan. Q, W, E : Pilihan Kuasa. Space : GUNA KUASA. P : Jeda

Kemas Kini Pembangun

Jan 19, 2013 8:01am

- Added ammo counter under the ammo buttons.

Komen

0/1000
nadiakasper24 avatar

nadiakasper24

Jan. 16, 2013

35
1

Let me be the first to congratulate you on a very good premise to a game. The graphics are more than up to par for the genre, the game play flows smoothly through the whole run, and the challenge grows at a very well balanced paced throughout a game. 4/5 Stars for the good of this game

That being said, there are a few issues, namely, I never noticed a detectable difference in fire rate no matter how much i leveled up my weapon, and damage would be hard to tell, as the zombies health (or dam. resistance) gets higher later in the game. I also wouldn't mind seeing an actual upgrade system outside of gameplay. While the bonus/award system is nice, this game has the potential for far more replayability if you could permanently level up your guard/weapon/special.

All in all, great game though, and I look forward to seeing what you make in the future.

Commander_M
Commander_M Pembangun

thx :) The fire rate stays nearly the same, its more a damage upgrade.

LoXie avatar

LoXie

Feb. 20, 2013

9
0

I think this game needs more polish. The graphics are adequate, but I think the mechanics need to be more fluid. In regards to the upgrades, I agree with nadiakasper24. This game has loads of potential, but it's not being realized in its current form. I think with some constructive criticism and a little more polish, the next incarnation would be extremely fun. Balance is alright, but if the fire rate doesn't actually upgrade, what's the point of including it, if its filler? Speaking as someone with a little experience in game development from a design/writing aspect, it's better to do a few things VERY well, than to include a bunch of mechanics that don't really contribute anything to the game itself. I wish you luck and hope that whatever you make next is great! All in all, 3 of 5.

neoskyone avatar

neoskyone

Feb. 07, 2013

7
0

yay, i finished it on second try, used weapon upgrade each time

krazii1990 avatar

krazii1990

Feb. 06, 2013

6
0

hey man i love the game i think this is the first comment ive ever left for any games i could be wrong though but my real problem with this game is the rate of fire needs to increase because when theres like 50 zombies on screen and im only shooting once a second it does me no good and i get killed almost instantly

nosajimiki avatar

nosajimiki

Jan. 17, 2013

15
1

It's definitely a different type of game focusing more on how to shoot than where to which I found refreshing. I also like the achievement bonuses, but the tutorial should mention something about how to activate them. I played 4-5 times wondering why I still felt so weak because I didn't know I had to select them. Also, I wish I could see what level all my upgrades were and how much ammo I have left on piercing and hybrid bullets without having to switch to that gun.

Commander_M
Commander_M Pembangun

All level upgrades are shown in the pause screen. Press P or the Pause/Stats button on the left. - Added ammo info under the buttons.