Pixel Defender

Pixel Defender

oleh DanElectro
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Pixel Defender

Penarafan:
3.3
Tarikh keluaran: December 04, 2013
Kemas kini terakhir: December 17, 2013
Pembangun: DanElectro

Tag untuk Pixel Defender

Deskripsi

Permainan pertahanan menara dengan kombo! Letakkan menara seperti kepingan teka-teki dan dapatkan keupayaan baharu yang menarik.

Cara Bermain

Kekunci panas: 1-6 untuk letak menara, S untuk jual dan U untuk naik taraf menara terpilih, Esc untuk batal. Buat kombo dengan letakkan menara bersebelahan. Semua kombo ada menara "Utama" (yang pertama disenaraikan dalam kombo). Semua menara lain dalam kombo mesti bersentuhan dengan menara utama dan semua menara mesti dinaik taraf sepenuhnya. Dinding paling luar menara tidak dikira untuk pautan. Contoh: jika anda lukis segi empat di sekeliling menara, untuk pastikan menara lain berhubung, ia mesti sentuh menara di dalam segi empat itu.

Kemas Kini Pembangun

Dec 17, 2013 5:27pm

Added sandbox mode. Start at wave 50 with lots of cash and you canโ€™t lose! Now you can test combos and layouts at your leisure.

Komen

0/1000
SupMaCracka avatar

SupMaCracka

Jan. 18, 2014

11
0

great game... innovative combo system, challenging... would be nice to have some stats on the towers to see which ones are worth using

DanElectro avatar

DanElectro

Dec. 11, 2013

7
0

I uploaded a new version. I think "Ghost towers" should be fixed, if you get one please send me a screen shot (It's hard to track down edge cases). Also a few lag fixes so it should be at least a bit better at the higher levels. And a few balance tweaks, nothing major.

Adonalsium avatar

Adonalsium

Dec. 11, 2013

5
0

I have a few questions regarding the special effects. 1: Is poison damage dealt as a percentage of the enemy health? 2: Do the laser burst and shrapnel projectiles deal the same damage at the tower that produced them, or is it static? 3: Do explosive effects deal more damage to larger targets or strike multiple targets if in range?

Thanks

DanElectro
DanElectro Pembangun

Poison does scale with health (to a minor degree), this keeps it from being completely useless in the later levels. Burst and Shrapnel are the same damage as the tower. Explosions are static damage, and hit everything in range.

GSarahC avatar

GSarahC

Dec. 09, 2013

13
1

Is it possible to skip the early-game chattiness once it becomes more distracting than entertaining?

DanElectro
DanElectro Pembangun

I'll see what I can do.

Karakikoukalas avatar

Karakikoukalas

Dec. 17, 2013

4
0

Nice game, but a bit frustrating to have to spend so much time on easy lvls and getting pawned once it gets harder

RunDown v0.9
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