BattleQuest [ALPHA]

BattleQuest [ALPHA]

oleh DannyDaNinja
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BattleQuest [ALPHA]

Penarafan:
3.0
Tarikh keluaran: December 25, 2012
Kemas kini terakhir: December 26, 2012
Pembangun: DannyDaNinja

Tag untuk BattleQuest [ALPHA]

Deskripsi

Versi awal *tidak lengkap* permainan pengembaraan RPG. Ini hanyalah versi asas, banyak ciri belum ditambah lagi. Permainan ini telah dibangunkan selama 17 bulan oleh empat pembangun berbeza: *Shadowgrail*, *Dannydaninja*, *Omazing* dan *Darkscanner*. Semua muzik dalam permainan ini dikreditkan kepada "*Samulis Augustus*":http://samulis.newgrounds.com/. FPS (Frame sesaat) telah diaktifkan untuk alpha ini, jika anda mengalami fps sangat rendah, beritahu kami bila dan kenapa. Kami muat naik alpha ini untuk maklum balas, jadi tinggalkan komen jika anda ada nasihat, mungkin kami akan gunakannya ;)

Cara Bermain

Anak Panah - Bergerak. X - Serang. ASDF - Kebolehan. E - Bercakap/Masuk/Berinteraksi. 1 - Guna Ramuan Kesihatan. 2 - Guna Ramuan Mana. 3 - Makan Makanan

Kemas Kini Pembangun

Dec 26, 2012 8:44pm

v1.1:
• Rats can now suffer burning damage
• Player is now 33% faster.
• Added level up system
• Removed Orc enemy
• Reduced lag
• Updated Vcam-stopper
• Fixed a few other minor bugs

Komen

0/1000
Feffers avatar

Feffers

Dec. 25, 2012

13
1

I really like the art and especially the ability effects. However, the game feels much, much to slow. Animation, walking, ect. Nice work anyway and I look forward to the finished game! (:

gameland avatar

gameland

Dec. 27, 2012

11
1

I love the unlimited HP. but dude those rats had like 20X my health.. for a first fight thats nuts.

DragonArcherZ avatar

DragonArcherZ

Dec. 26, 2012

9
1

One major thing. Why the hell is movement so slow? Make this a quick, pacy casual game to have fun. 3x speed please, it's way too slow right now.

XxV3g3t4xX avatar

XxV3g3t4xX

Dec. 27, 2012

3
0

Awesome new game. and i am surprised that this isn't 15 FPS for me, but about 29.

DannyDaNinja
DannyDaNinja Pembangun

29 FPS is the max you can have in this game, so it was running very smoothly for you :)

Lanerinsaner avatar

Lanerinsaner

Dec. 26, 2012

2
0

Plus, another idea I had is to make it when you move to the next scene make it where depending on how many of the enemies you kill it gives you experience. So if people try to run past all of the enemies (and we all know there will be people like that) they don't get any experience in that area. I don't know. Just an idea haha. - LanerInsaner