Dry Eternity RPG

Dry Eternity RPG

oleh Denegoth
Laporkan pepijat
Tandakan Permainan
Loading ad...

Dry Eternity RPG

Penarafan:
3.0
Tarikh keluaran: September 17, 2011
Kemas kini terakhir: September 18, 2011
Pembangun: Denegoth

Tag untuk Dry Eternity RPG

Deskripsi

Selamatkan dunia dari raksasa! Dry Eternity RPG ialah RPG berasaskan giliran yang sangat ringkas (Jangan harap ada cerita, hanya permainan) di mana anda mesti berlawan dengan pelbagai jenis raksasa untuk menyelamatkan dunia daripada Pencipta jahat, yang sebenarnya hanyalah bos terakhir dan tiada kaitan dengan plot yang tidak wujud. Permainan ini sangat bergantung pada statistik, jadi disarankan anda membaca tutorial untuk gambaran keseluruhan. Satu amaran: Jika anda bercadang untuk meninggalkan kritikan yang banyak, jangan buang masa anda; saya tahu apa yang salah dengan permainan buruk ini dari awal lagi. Satu "Permainan ini teruk dan anda tidak patut muat naik" sudah cukup untuk saya buktikan sesuatu kepada kawan saya. Saya boleh terima kritikan, cuma saya tak mahu terima kritikan untuk permainan yang saya buat 2.5 tahun lalu yang saya tahu memang teruk.

Cara Bermain

Permainan dikawal sepenuhnya dengan klik tetikus.

Kemas Kini Pembangun

Sep 17, 2011 7:37am

Update 1: Bugs with the final boss and the Kongregate statistics fixed.

Update 2: Game Over screen length reduced from 30 seconds (What the heck?) to 10 seconds. Magic has been buffed, as previously it was quite useless.

Update 3: Dark has been adjusted to require the correct amount of mana. Curaga has had mana cost reduced.

Update 4: Autosave bug fixed.

Update 5: Flee chance doubled. “Back” button added to magic menu. “Next Level” number display fixed.

Update 6: Game over music now ends at the end of the game over screen.

Update 7: Credits updated

Updates 8: Skip button added to credits and game over sequence. Flee chance increased. Avatar of the Sun attacks far less slowly.

Komen

0/1000
zistorbar avatar

zistorbar

Sep. 19, 2011

71
2

yay, got more hp than the creator \^o^/ but nobody will care...

Denegoth
Denegoth Pembangun

I am honestly surprised anybody would subject themselves to this game for that long, goddamn.

Infern0Hawk avatar

Infern0Hawk

Sep. 18, 2011

42
1

Multiple save slots would be nice so you could try out different builds without having to get rid of your old one.

gideon101 avatar

gideon101

Mar. 04, 2013

24
1

Also, tone down the sounds You've got them ridiculously loud. As for gameplay that all seems fine except the shops need some
transitionary items (something to buy between the starting gear and the expensive upgrades). People will feel more like they are accomplishing something if it doesn't take so long to make a purchase (which is important since you don't have a story).

punksush1 avatar

punksush1

Sep. 17, 2011

82
6

One last comment, the "rogue" archetype build seems underpowered, since there is no real benefit of attacking first when the damage is sub-par. Daggers should have crit,, evade, or extra turns. As of now speed is useless.

Aronmight avatar

Aronmight

Sep. 17, 2011

84
9

Its very simple yes, but it takes forever to get any good weapons and items, and combat is very boring. would like to see some more thought into the next game you make possibly, maybe better graphics or something. But for your first game u did better then most