Earth Defense Fighter
oleh DivisionPLUS
Earth Defense Fighter
Tag untuk Earth Defense Fighter
Deskripsi
Defend the Earth against an increasingly overwhelming array of enemy alien ships in a new prototype fighter. The odds are stacked against Earth's survival.
Cara Bermain
W,A,S,D - Movement
Enter - Fire Weapon
Defeat enemy ships and blow up asteroids and collect the energy to upgrade your ship. Move quickly, though, as enemy forces increase in number by the second.
Kemas Kini Pembangun
Players can now upgrade their craft to shoot harder and survive hits.
Komen
rosou
Dec. 30, 2014
it may be me but I do not see any fire update after level 5. I bought level 6 and I do not see any differences.
Thanks again for mentioning this bug. Upgrades now have level caps.
rosou
Dec. 30, 2014
one more "bug" but I think it's more an annoyance: why does it take soo long for the experience to reach you? Is that wanted
Going to work on that one. Particle navigation is being stubborn, so in the end, I may just give them a despawn / auto acquire timer. Edit: I have significantly increased the catching radius of the player ship. It should be much easier to collect orbs now.
rosou
Dec. 29, 2014
small bug: buying update cost the pricebut you cannot buy if you have exactly the rank. You need rank +1. For example, if I have 5 ranks, I cannot buy the x5 but if I have 6, I can and it remains 1. The game is improving though... a lot
Thanks for mentioning the bug. Upgrades should now only require the amount they describe.
bored0987
Dec. 28, 2014
I can no longer shoot after I lv my guns to lv4..
Thank you for making a note of this bug. The issue should be fixed now.
gura_uk
Dec. 25, 2014
Hmmm... equal parts bullet-hell, avoid-everything-because-it-one-hit-kills-you, and BWAHAHAHA-Restart-after-every-death. After finding the streamlined 'upgrade' system after a few distracted attempts and finally paying attention to what I was doing, I was mildly entertained, which gives you a solid 4/5, because there are a number of basic familiarisations. The non-permanent upgrades are -1 for 3/5, the restart from scratch after every death is another -1 for 2/5. Starting with Fibreglass Fighter v0.01 is fine for the first three or four turns, but the appeal drains away staggeringly quickly after that when I learn that I can never do anything about it, and being so harshly penalised for a single mistake is a surefire way to ensure I simply click something else. A few basic mechanics-tweaks, and you may have something really quite endearing.
So, ship health and permanent upgrades would go a long way. Good to know. I'll have to tweak the way the player acquires exp and add another menu, but that shouldn't be a problem.