FPA: Sneak Peek

FPA: Sneak Peek

oleh DrNeroCF
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FPA: Sneak Peek

Penarafan:
3.7
Tarikh keluaran: February 25, 2011
Kemas kini terakhir: March 08, 2011
Pembangun: DrNeroCF

Tag untuk FPA: Sneak Peek

Deskripsi

Lihat sekilas Squiggleville, bandar asal Fancy Pants Man dan permulaan pengembaraan barunya! Akan datang ke XBLA dan PSN musim bunga ini. Ingin tahu tentang World 3? Semak Soalan Lazim di laman saya, bornegames.com.

Cara Bermain

Anak panah kiri dan kanan untuk bergerak, bawah untuk menunduk, bawah semasa bergerak untuk meluncur, atas untuk masuk pintu, S untuk melompat, Bar Ruang untuk jeda permainan, M untuk bisukan muzik latar. Tekan R untuk reset pantas tahap, atau jika berlaku masalah.

Kemas Kini Pembangun

Feb 14, 2011 12:52am

All major obvious bugs should be fixed!

Still no clue about that sticky keys issue, letโ€™s see if this helps any, if it doesnโ€™t, shoot me an email.

Iโ€™ll be working on debugging more difficult problems, so bug reports are still helpful, especially with screen grabs!

FAQ

Apakah itu FPA Sneak Peek?

FPA Sneak Peek ialah permainan platformer yang dibangunkan oleh Brad Borne, dikeluarkan sebagai pratonton untuk entri ketiga dalam siri Fancy Pants Adventure.

Siapakah pembangun FPA Sneak Peek?

FPA Sneak Peek dicipta oleh Brad Borne, pembangun di sebalik permainan Fancy Pants Adventure.

Bagaimana cara bermain FPA Sneak Peek?

Dalam FPA Sneak Peek, anda mengawal Fancy Pants Man semasa dia berlari, melompat, dan meluncur melalui peringkat platformer side-scrolling, mengumpul squiggle dan mengelak halangan.

Apakah jenis permainan yang ditawarkan oleh FPA Sneak Peek?

FPA Sneak Peek menampilkan permainan platformer yang pantas dan lancar dengan penekanan pada pergerakan yang licin, lompat dinding, meluncur, dan meneroka peringkat bergaya.

Adakah FPA Sneak Peek permainan penuh atau demo?

FPA Sneak Peek ialah peringkat demo pendek yang dikeluarkan untuk memberi pemain sampel Fancy Pants Adventure 3 yang akan datang, bukannya permainan penuh.

Komen

0/1000
jenemosyne avatar

jenemosyne

Sep. 15, 2015

18
0

The idea of this game is so awesome, and I really really want to like it, but the lag that I have experienced is a seriously ratings letdown for me.

DrNeroCF avatar

DrNeroCF

Feb. 25, 2011

1410
100

Don't worry, World 3's still planned, check the FAQs on my site. The console game will, of course, be much bigger and better.

Colegram avatar

Colegram

Mar. 05, 2011

723
55

Brilliant game! For those of you wondering what the heck micro time trial is, there's a spring facing the right at the beginning of the game, with a small board that shows a score. When you jump on it, it sends you to a pace with yellow squiggles which you must collect in the right order. If you fall, you have to start all over again. But don't worry, it's not a very long course :) Good luck!

Melfix avatar

Melfix

Mar. 05, 2011

661
64

For all those that got over the 500,000 in challenge mode but didn't get the badge, do this: DO NOT exit through the door. Let the countdown timer reach zero. I got 800k on my first go in the challenge mode then exited through the door with time to spare, but it didn't give me the badge. Second go around, I got 700k and I was struggling to get to the door when I ran out of time, then it gave me the badge.

jesus_minime avatar

jesus_minime

Feb. 26, 2011

1034
111

For the people commenting saying "OMG GLITCH, IF YOU PRESS THE 0 IT GOES WHITE!!!" Let me let you in on a little secret.
This is actually intentional, Brad has all the numbers linked to different parts of the game to he can get to them fast. He just forgot to take them out for this public demo. If you press "9" You'll go to the secret squiggle hills, "8" : The Science room, and "1" will lead you back to the start. all the other numbers are linked to locations in the game that were not released for public testing.