The Blind Swordsman

The Blind Swordsman

oleh EvilDog
Laporkan pepijat
Tandakan Permainan
Loading ad...

The Blind Swordsman

Penarafan:
3.3
Tarikh keluaran: April 01, 2014
Kemas kini terakhir: April 09, 2014
Pembangun: EvilDog

Tag untuk The Blind Swordsman

Deskripsi

v1.3. - Ditambah petunjuk kematian tentang cara bermain dan cara anda mati. - Pertempuran Warlock diubah suai. - Benarkan mula semula sebaik sahaja mati. - Ditambah lebih banyak perkara boleh langkau dengan bar ruang. - Betulkan isu audio dan ditambah bunyi kuda lebih perlahan bila dia mengelilingi anda. - Betulkan beberapa isu sinematik. - Betulkan pelbagai pepijat. - Papar skor semasa selepas mod survival. v1.2. - Sistem pingat dilaksanakan. - Mod survival dibuka secara lalai. - Preloader diubah. - Benarkan langkau intro cerita dengan bar ruang. - Ditambah notis "mod 360 dibuka" tentang fon kepala. v1.1: Sistem skor tinggi dan pembaikan sehingga ke pemanah. v1.02: Betulkan tahap 3 dengan musuh pisau. v1.01 : Betulkan skrin putih dalam preloader. *Sebaiknya main dengan fon kepala dan bunyi kuat.*. Permainan baharu yang kami usahakan sekian lama! Anda ialah pendekar buta dan dalam misi untuk mendapatkan kembali penglihatan anda! Lawan musuh tanpa henti dan temui kemahiran baharu yang anda tak sangka anda miliki!

Cara Bermain

Pusing: A, D, Kiri, Kanan. Tahan: S, Bawah. Serang: W, Atas

Komen

0/1000
Strongcleric avatar

Strongcleric

May. 27, 2014

57
1

It would be helpful, when playing the game, to be able to see a replay of how the fight happened afterward, whether you win or lose. Otherwise, it is impossible to know how much you are turning with each time you hit the button, to know if you are turning too much or too little. If you actually were the swordsman, you would at least know how much of a turn you have made, but on here, there is absolutely no way to know.

reapro9 avatar

reapro9

Apr. 01, 2014

74
2

well i just have to say that my hearing is bad and that the enemy's
sword skills are good

realfear avatar

realfear

Apr. 01, 2014

77
4

Great idea, but id recommend some extra cues that let the player know what they themselves are doing, sometimes I get confused weather or not something i did worked or not, and I still have no idea if you can quickly swing or block after another swing or block, or weather it's even necessary.

ARDAtheGAMER avatar

ARDAtheGAMER

Apr. 01, 2014

61
4

Pretty amazing concept but it is way too hard for me to enjoy. Still had some good time with it. 8/10

bobthepanda avatar

bobthepanda

Apr. 01, 2014

44
3

So is there any point to blocking? At all? Is it less of a block and more of a parry? I understand how the game works (following the sounds), but I still think the instructions are vague. Even though I'm blind, I probably know if I'm holding my shield up or trying to bash his weapon away with the shield. I don't though.