Survival Farm
oleh FlongaGames
Survival Farm
Tag untuk Survival Farm
Deskripsi
Tanam tanaman di ladang belakang rumah dan ambil senjata untuk menembak zombi pada masa yang sama - anda satu-satunya yang berani mengawal kem ini! Beli benih, penghadang atau senjata baharu semasa anda bertahan, upah penembak, dan pastikan zombi jauh dari ladang! Bolehkah anda mempertahankan kem mangsa yang terselamat dengan segala yang anda ada?
Cara Bermain
Klik untuk memilih/membeli apa-apa dalam menu, gunakan butang atau tembak. Tekan Space untuk memuat semula senjata anda.
Komen
CobraGT
Mar. 19, 2013
My crosshair just disappeared. Couldn't shoot after that. The other comments about the unstoppable zombies occured to me too.
ImaLeadFarmer
Mar. 20, 2013
gotta love when people upload unfinished games on Kong. the hammer doesn't work at all, the chickens, pigs, and cows don't give money. occasionally you'll lose your crosshair, which means one of the random super zombies WILL get through, regardless of if you have all 6 of the rooftop snipers or not, and lastly theres no real "goal", the game just goes on and on until you eventually die from not being able to repair your walls. 1/5, it would maybe be higher, but it bugs the shit outta me when Dev's put unfinished games up here.
alexvart
Mar. 19, 2013
Good idea of farm+defense, but:
1) It's too easy, monsters are slow and only few of them
2) Too much money, I was quickly able to buy everything
3) No progress, I don't see how anything changes with more money, except auto-fire
4) No money and exp from animals
bananaruth
Mar. 13, 2013
Fun except that, maybe it's a glitch, but the zombies could just walk through the wall with the barbwire at the top with full strength...but only for the middle section. Kinda ruined the game when three just ran through and I couldn't stop them.
Krazy_Karl
Mar. 13, 2013
Cool concept. Would be a lot more fun a more calibrated difficulty and some hotkeys to manage things (R for reload, space to sell what's on hand, numbers to select seeds, etc.). 3/5, mostly for the effort / concept, rather than the actual gameplay.