Decision 3
oleh FlyAnvil
Decision 3
Tag untuk Decision 3
Deskripsi
Another city taken over with an epidemic awaits you. In Decision 3 you'll meet allies and restore urban facilities. Fight, conquer, reinforce and protect your growing group of survivors while ridding the metropolis of the plague.
Cara Bermain
Tips:
- you can change the control scheme (mouse/keyboard);
- the location of inspectors is random;
- you must perform a direct action, "Frontier outpost" (obviously in adjacent areas) to unlock new areas;
- to found new survivors search the whole map, and revisit areas.
Kemas Kini Pembangun
ver 1.17
+ fixed bug with intro loop
+ fixed some typos
FAQ
Apakah itu Decision 3?
Decision 3 ialah permainan aksi penembak dari atas ke bawah dan strategi yang dibangunkan oleh FlyAnvil di mana pemain berjuang untuk menawan semula bandar pasca-apokalips daripada gerombolan zombi dan mutan.
Bagaimana cara bermain Decision 3?
Dalam Decision 3, anda mengawal watak yang terselamat, meneroka kawasan bandar, melawan musuh, menyelamatkan mangsa, melengkapkan misi, dan secara beransur-ansur mengamankan serta membina semula bandar.
Apakah sistem kemajuan utama dalam Decision 3?
Pemain memperoleh pengalaman untuk naik tahap, membuka dan menaik taraf kemahiran, mengumpul serta memperbaiki senjata, dan memperkukuh bangunan yang ditawan untuk maju melalui pelbagai daerah dalam permainan.
Adakah Decision 3 mempunyai mekanik pembinaan pangkalan atau bandar?
Ya, Decision 3 membenarkan pemain menawan, mempertahankan, dan menaik taraf bangunan serta kemudahan di seluruh bandar, menambah lapisan strategi di samping aksi penembak.
Adakah Decision 3 permainan pemain tunggal atau berbilang pemain?
Decision 3 ialah permainan pelayar pemain tunggal yang memfokuskan pada aksi solo yang mendalam dan permainan strategi.
Komen
technomachin34
Jan. 19, 2020
The sequel is on its way, check facebook account of FlyAnvil !
follow us on boosty.to/flyanvil
wolves102938
Feb. 07, 2015
I have a suggestion. I have an overwhelming number of normal citizens, that other than the appreciated 100 money a day passive, have little to no use. I think citizens should be "trainable" in some way to be one of the other survivor types.
brotherbeast
Feb. 14, 2015
Make citizens trainable for other jobs, Like small requirements for builder, medium for soldier and alot for engineers.
Allow you to direct your militia to the gun nests in your optpost.
Give you the option to have the people following you in a mission stay put as we can do with the militia.
Where is our chainsaw? We need a good meele weapon.
Have a way to recruit people. Like make an engineer build a CD radio and send messages out to invite people (builders, engineers, etc) to the area which you can recruit while rambling.
Zihaph
Apr. 16, 2015
How do regular people bring in more money than a whole factory?
Nemoricus
Feb. 06, 2015
Factories need a serious, serious buff. At best, you get 200 coins per day, and the lowest level is a measly 50. Okay, it only takes a single builder. Fine, I can spare that with a problem. But the higher levels take one and two *engineers* respectively? Over the course of a ninety-plus day game, I've only found ten so far. My team has no problems with capacity. Since the engineers each get me 150 coins every half day, the incentive to upgrade those factories is pretty lackluster.