Star Privateer
oleh Frengil
Star Privateer
Tag untuk Star Privateer
Deskripsi
Kapal angkasa eksperimen anda berakhir di galaksi yang salah. Kini terpulang kepada anda untuk cari jalan pulang, sambil menaik taraf teknologi, meneroka planet baharu dan memenangi pelbagai pertempuran dengan bantuan satelit pertempuran anda.
Cara Bermain
Tutorial dalam permainan. kekunci pintas semasa pertempuran : . 1 - 5 : bina satelit. space batal bina satelit
Kemas Kini Pembangun
9 – 24 – 2010 : version 1.0 released
Komen
Mitton
Sep. 24, 2010
Great start to a game. Tutorial needs a little refinement but otherwise a great start.
soccer2735
Sep. 24, 2010
Good Concept. Yet, it needs some work, hopefully another version!
PyroDragon
Sep. 26, 2010
Here's a few little tweaks that would make a HUGE difference in the quality of the way this game plays: [1] Change how/where the little window pops up when you build a new satellite. Perhaps make it pop up over the bar at the bottom, make it smaller (half the current size, perhaps) or even put in an option for where the player wants it to appear. This would make it easier to build a lot of them in a short period of time, which is the easiest way to get the engineering points needed to upgrade your ship. [2] Make it possible to destroy/recycle your satellites. This would serve toward being able to build more satellites (in case you spaced them wrong, etc.) and toward being able to change what they are equipped with. (If making them recyclable is too much work, at least make it so you can change what they're equipped with.)
Nihilizo
Sep. 28, 2010
WTF, I can't even read the tutorial, the words are way too blurry
PyroDragon
Sep. 26, 2010
@ Distracticus: also, it still gives you the points... I think that line is only programmed to display three digits (maybe?) so if the value that needs to be displayed is greater than that, it displays "NaN", which means "Not a Number".
In this case (Floating Point Calculations), NaN is generally used as meaning the same as an 'arithmetic overflow' (even though it technically is not the same thing). see: http://en.wikipedia.org/wiki/NaN#Floating_point and http://en.wikipedia.org/wiki/Arithmetic_overflow