Prismatis
oleh Frogmanex
Prismatis
Tag untuk Prismatis
Deskripsi
Gunakan turet pegun anda untuk mempertahankan daripada pelbagai musuh. Dalam permainan ini, mata yang anda peroleh dengan mengalahkan musuh boleh hilang jika membiarkan mereka lepas, menggunakan peluru, atau membeli naik taraf. Urus mata anda dengan bijak. Jika ia jatuh ke 0, anda kalah. Permainan ini dimuat naik sebagai penyertaan ke Stride's "Longest Lasting Game Contest." Jika anda ada sebarang isu atau maklum balas, sila tinggalkan komen atau hantar laporan pepijat. Permainan ini masih boleh diperbaiki lagi.
Cara Bermain
Gunakan tetikus untuk membidik dan menembak turet anda. Tekan space untuk jeda dan paparkan menu naik taraf. Ingat untuk pantau mata anda dengan baik.
Kemas Kini Pembangun
Update 12/27/09
- Added a confirmation message when returning to the title from in-game.
- Added explosion animations when enemies die.
Update 12/24/09
- Fixed a bug that played two music tracks simultaneously.
- Added a โReturn to Titleโ button in the pause menu.
- Changed in-game music to a unique track created by misk. Check it out. =)
Update 12/23/09
- New โAchievementsโ statistic reporting in-game awards earned
- Added Sounds
- Berserkersโ speed lowered significantly
- Medium and Hard difficulties decreased
Komen
jolunn
Dec. 29, 2012
Pick the middle about 1/4 from top, hold down fire. Upgrade one turret then another, on and on and on, get bored and find new game. bye bye
PixelHead777
Aug. 31, 2012
It's intriguing, because the way to make things easier is to never do the one thing the game's based around: Color your turrets.
KillaKing13
May. 26, 2012
You should tell us what the objective is when we click play, like a mini tutorial. also as many players have been suggesting BADGES!! and last but not least ~ a multiplayer lobby with different game modes would be really fun!!! Please +so he can see this :)
alexnobody
Feb. 25, 2013
I like the concept, but a lot of things just don't feel right. Buying things costs LIFE of all things, and the upgrades don't feel very substantial. Changing color feels especially pointless since I can just stay gray and it's even better! Firing a gun makes a sound, but killing something doesn't. That makes it feel really empty to kill an enemy. Finally, this soft, minimalistic music just doesn't work for this kind of game. I don't feel like I'm defending against wave after wave of monsters! I feel like I'm playing a puzzle game or something. 2/5 for an interesting concept with a slow, dull execution.
Anrichan
Dec. 23, 2012
A shooter game that penalizes you for shooting is a bit like a boxing game that objects to you striking your opponent - very strange. If there was some variety to the upgrades, it might be interesting, but other than the "Please don't shoot too much in our shooter game" mechanic, totally forgettable. Sorry.