Math Trainer

Math Trainer

oleh GoldenTechNinja
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Math Trainer

Penarafan:
3.3
Tarikh keluaran: July 04, 2013
Kemas kini terakhir: August 12, 2013

Tag untuk Math Trainer

Deskripsi

Pelajari kaedah terpantas untuk pengiraan mental dan kalahkan kalkulator dari segi masa! Asah kemahiran matematik anda dalam 7 topik berbeza dari operasi asas seperti tambah dan tolak hingga notasi eksponen dan modulo.

Cara Bermain

Anda boleh temui kaedah pengiraan mental di bawah tab "Belajar". Klik "Latih" untuk mendapatkan soalan latihan. Anda boleh pelajari lebih lanjut tentang pilihan latihan di bawah "Arahan" dalam permainan. Matlamat permainan ialah mencapai gelaran "Matemagician" dengan mencapai jumlah tahap 200.

Komen

0/1000
sopus5 avatar

sopus5

Jul. 04, 2013

2
0

i love this game!!! i really like the idea about levels
i think it would be a good idea for the game to be online so that you can play against others i speed, and if you won you could get 100+ exp
as a prize.

GoldenTechNinja
GoldenTechNinja Pembangun

Thank you for your feedback! I agree with you. Online competition would be much fun, but I doubt enough people will join. Because of this I added the "Best <5s" highscore as a speed achievement.

c0mput3rg33k avatar

c0mput3rg33k

Jun. 04, 2016

2
0

dear math, I am not a therapist! Solve your own problems!

strit5 avatar

strit5

Jul. 04, 2013

5
1

Play this game in the school... Your teacher wont get angry

CloudHill avatar

CloudHill

Jul. 04, 2013

1
0

Also, the fraction thing simplifies anything over 0 to 1 over 0. Maybe you could change the lower bound minimum to 1. Or if you want to include negatives at least disable 0 when randomizing the denominator.

GoldenTechNinja
GoldenTechNinja Pembangun

2/0 is equal to 1/0 and x/0 is equal x inifinitive or +/- inifinitive, but I understand that the problems aren't interesting and very confusing too, so I change it. 0 can't be either the denominator or the numerator from now on.

CloudHill avatar

CloudHill

Jul. 04, 2013

1
0

Best under 5 is somewhat pointless, as you can set the problem count high and the range from 0 to 0, and the time is counted per problem, so every problem can be completed at under 1s for a total of 0s; I thought it would be best if I demonstrated my point. In all this was actually kind of interesting. Throw an interesting GUI on it and market the game. I know it would be a nice warmup before going into accounting. 7^3 is 343, had to think about it the first time, but I've memorized it now. 8^3 is 512, 9^3 is 729, etc. So yeah.

GoldenTechNinja
GoldenTechNinja Pembangun

Okay, I will apply the 25% percent rule for the numbers' size values for both achievements. Thank you for your feedback. It's great to hear that you can use the techniques.

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