Necropolis

Necropolis

oleh GregoryWeir
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Necropolis

Penarafan:
3.3
Tarikh keluaran: October 18, 2008
Kemas kini terakhir: December 13, 2008
Pembangun: GregoryWeir

Tag untuk Necropolis

Deskripsi

Cik Lilian Trevithick, pengembara wanita dan juruteknik stim radikal, telah datang ke Necropolis Ao yang terkenal untuk mencari pengembaraan dan harta karun yang dikatakan tersembunyi di bawah tanah. Dia akan menemui perangkap berbahaya serta peralatan berguna untuk membantunya bertahan. Bolehkah dia melepasi tahap 25 dengan selamat? Setiap permainan berbeza!

Cara Bermain

Kekunci Anak Panah untuk bergerak, Z untuk guna alat menonaktifkan perangkap, X untuk Minum tonik kesihatan. Cari tuil di setiap tingkat dan lepasi Tahap 25 untuk menang.

Kemas Kini Pembangun

Oct 17, 2008 12:00pm

Update 12/13/08:
Finally fixed a long-standing bug that would result in the game failing to display the next level.
Fixed labels for body slots on end screen.

FAQ

Apakah itu Necropolis?

Necropolis ialah permainan penerokaan dan teka-teki berasaskan pelayar yang dibangunkan oleh Gregory Weir di mana anda menavigasi sebuah bandar misteri orang mati.

Apakah jenis permainan Necropolis?

Necropolis ialah permainan pengembaraan teka-teki dengan elemen roguelike, menampilkan penerokaan, penceritaan persekitaran, dan teka-teki mencabar.

Bagaimana cara bermain Necropolis?

Dalam Necropolis, anda mengawal watak yang meneroka bilik-bilik bersambung, menyelesaikan teka-teki, mengelak perangkap, dan menemui rahsia untuk mara dalam necropolis.

Siapakah pembangun Necropolis?

Necropolis dicipta oleh pembangun permainan bebas Gregory Weir.

Apakah ciri unik Necropolis?

Necropolis menampilkan tahap seperti labirin, petunjuk samar, penerokaan tidak linear, dan suasana yang mendorong pemerhatian serta percubaan yang teliti.

Komen

0/1000
ZeichiVos avatar

ZeichiVos

Oct. 21, 2010

106
1

This person is going into a highly dangerous underground tomb with... loafers, a sundress, a night cap, and tweezers. Does anyone else see a problem with this?

DuskRaven avatar

DuskRaven

Jul. 07, 2010

90
1

Interesting concept. I like that the levels are random; it should make my next playthrough a lot different. I really hope it'll be different - I lucked out very early on and got some "Worn-In Cleats of Science!" that increased my Dodge skill to the point where it was actually safer to step on a trap than to disarm it. There are downsides to randomly generated content....

Atsuiai avatar

Atsuiai

Mar. 27, 2011

73
1

Pretty fun for a simple game. I would have liked to have seen more traps types as the levels progressed. Also, a correlation between levels and loot quality would be a huge incentive booster. Fun Fact: at Dodge +16, you can run around willy-nilly and never get hurt! :D

Daltinthedagger avatar

Daltinthedagger

Aug. 23, 2010

81
4

It has the potential to be a good game except for a few things. Things are too random. Half the times what kills the player isn't what they have done but traps they can do nothing to avoid. The lack of ability to use gold pretty much ruins the urge to do anything but find the switch since over half the chests have gold and the large ones are as often filled with junk as treasures. The lack of control over how the players character develops is another factor in this verdict. The characters build is almost entirely based on luck. There is no difficulty increase as the game goes on and the treasures don't advance either.
In summary the game has too much random and not enough control to even tell whether you died due to you or just bad luck.

jambaree avatar

jambaree

Jul. 10, 2012

10
0

You found "Akward Tweezers (no bonus)" Would you like to replace your "Rubber Gloves of Science (+6 Health, +6 Disable)"? Uhh...