GRAIDKARUPACHI

GRAIDKARUPACHI

oleh HelpIMadeAGame
Tandakan Permainan
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GRAIDKARUPACHI

Penarafan:
3.0
Tarikh keluaran: July 02, 2014
Kemas kini terakhir: July 02, 2014
Pembangun: HelpIMadeAGame

Tag untuk GRAIDKARUPACHI

Deskripsi

GRAIDKARUPACHI ialah permainan arked menembak menegak dengan pelbagai tahap, bos, kapal, dan mod kesukaran. GRAIDKARUPACHI menekankan aksi menembak dan terbang, serta mengandungi mekanik shmup lanjutan di dalam 'hati besi'nya. Peluru musuh akan menjadi wang apabila ditewaskan, anda mendapat mata dan wang tambahan dengan 'scraping' peluru, anda boleh gunakan kebolehan khas untuk membersihkan skrin, dan gunakan pancaran untuk menewaskan musuh yang lebih kuat. GRAIDKARUPACHI mesti sentiasa ditulis dengan huruf besar.

Cara Bermain

Gunakan tetikus untuk bergerak, dan klik+tahan untuk menggunakan pancaran anda. Bar ruang mengaktifkan kuasa khas anda. Anda juga boleh menukar kawalan.

Komen

0/1000
abyssoft avatar

abyssoft

Jul. 02, 2014

17
1

I find the upgrad/shop UI busy and confusing. Ok no magnet -2pts, if you are going to require collecting cash after a kill, magnet collection is a must. 2/5

Malfar avatar

Malfar

Jul. 04, 2014

4
0

Upgrade menu is a bit...um...unwell? I mean, Sometimes I have trouble choosing the ship - I click the helicopter and it takes several clicks to actually choose it.

OmegaGladiator avatar

OmegaGladiator

Jul. 03, 2014

2
0

I only gave it a 3 because the continue game on cruel and main menu options didnt work when the game was completed

SteliosS10 avatar

SteliosS10

Jul. 04, 2014

2
0

walkthrough: https://www.youtube.com/watch?v=E3L2qw6MQlU

Irasfel avatar

Irasfel

Jul. 12, 2014

2
0

To add to the magnet grumbles, have to say that it's waaaay too easy to just plain old get stuck in a corner. As soon as the mouse moves out of the window at all I'm just stuck and it takes a while to get control back, much like the upgrade window often taking a few clicks to wake up and realize which ship I am picking. This is NOT helpful when you've got this many bullets flying around. Also, magnet or no magnet the coins are just plain hard to see and past the player so fast it's often pretty impossible to even register they are there in time to try to move to them. This is turn places a pretty unfair burden on the less maneuverable ships.