Thrones of Fantasy

Thrones of Fantasy

oleh Hitokirin
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Thrones of Fantasy

Penarafan:
3.6
Tarikh keluaran: June 16, 2014
Kemas kini terakhir: June 24, 2014
Pembangun: Hitokirin

Tag untuk Thrones of Fantasy

Deskripsi

Permainan Idle Role Playing

Cara Bermain

Bertarunglah hingga ke puncak dan jadilah raja. Jika anda mempunyai +100% jatuhan, itu bermakna anda akan mendapat 2 kali ganda peluang biasa untuk menemui satu, ia tidak bermakna anda akan menemuinya setiap pertarungan.

Kemas Kini Pembangun

Jun 20, 2014 9:38am

-changed how enemy is picked in higher areas

FAQ

Apakah itu Thrones of Fantasy?

Thrones of Fantasy ialah permainan idle incremental RPG yang dibangunkan oleh Hitokirin, di mana anda membina dan mengetuai pasukan hero untuk melawan raksasa dan mengumpul sumber.

Bagaimana cara bermain Thrones of Fantasy?

Dalam Thrones of Fantasy, anda mengumpul hero, menaik taraf keupayaan mereka, dan menghantar mereka ke pertempuran automatik menentang gelombang musuh, mengumpul emas dan sumber ketika mereka maju.

Apakah sistem kemajuan dalam Thrones of Fantasy?

Thrones of Fantasy mempunyai naik tahap hero, naik taraf peralatan, dan pelbagai cara untuk meningkatkan kekuatan pasukan anda melalui sumber yang diperoleh semasa bermain dalam talian dan luar talian.

Adakah Thrones of Fantasy menyokong kemajuan luar talian?

Ya, Thrones of Fantasy ialah permainan idle yang menyokong kemajuan luar talian, jadi hero anda terus bertarung dan mengumpul sumber walaupun anda tidak aktif bermain.

Di platform apa anda boleh bermain Thrones of Fantasy?

Thrones of Fantasy boleh dimainkan secara percuma di pelayar web anda di Kongregate.

Komen

0/1000
digitelanimefan avatar

digitelanimefan

Jun. 18, 2014

1444
21

Reorganizing for clarity: Wood: Bunnies & Killer Plants. Leather: Bunnies, and *rarely* rats. Coal: Birds, Slimes, and Phantoms. Iron: Crocodile, Bear. Limestone: Bats. Last crafting item is Callisite, dropped by Callisek's in the sky. Best bet for Copper: Ice area. Coal/Iron/Limestone, head to cave/swamp. Sky area gives this as well, but not as much limestone. Sky area also has Calliseks/Golems, but they are slow to kill.

barbas0trellas avatar

barbas0trellas

Jun. 18, 2014

553
7

I would like to suggest the addition of a map feauture where the player chooses the place he wants to fight( garden caves forest etc.) and the level slider will only make the enemies more difficult. More difficult enemies would have better drop rates for items specific to their respective areas. For example if you are fighting in the caves you can get more enemies that drop coal more frequently and if you are fighting in the forest you get enemies that drop more wood.

Suuljin avatar

Suuljin

Jun. 16, 2014

1025
17

Spells are unlocked at level 10. This is the time you get to add your Skill Points to them too. Skill points are NOT automatically allocated, they just aren't available until level 10. To unlock new spells, level up the previous one twice. On another note about spells, a toggle to set which of them are used in auto-combat would be nice.

turl avatar

turl

Jun. 16, 2014

1350
24

there should be a way to see achievements, current growth rates and how are the changes in items before/after upgrading .... anyway not bad game :)

anon9mous avatar

anon9mous

Jun. 16, 2014

853
27

Just some ways the game could be improved: 1: It'd be nice if the beginning said what strength, defense, etc does. 2: AUTOSAVE! (or at least a more accessible save button) 3: more ways to get income/more crafting things (just the shopkeeper seems silly, maybe you can build buildings with supplies, or help out other people). 4: Maybe a way to actually pick where your stat points are going. Other than those things, I can't think of anything wrong.

Hitokirin
Hitokirin Pembangun

how you distribute your stat points at the start of the game is how you decide where your stat points go, it auto saves on level up and every 10 mins