That Titanium Guy
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That Titanium Guy
Tag untuk That Titanium Guy
Deskripsi
The federal army is trying to take away your familyâs land! Defend your rights by marching a bloody path to the capital hills! Use a variety of ranged and melee weapons in your arsenal to destroy your enemies. Change your weapon configurations and upgrade them in whatever way you like; like the saying goes, thereâs more than one way to skin a baddie. Challenge yourself by beating the levels in the least amount of time with the most enemy kills and the least damage taken!
Cara Bermain
FIRST TWO LEVELS ARE TUTORIALS
A and D to move
S (or SPACE) to roll, SPACE (or W) to jump.
J and K to use weapon slots
Q to swap weapon configurations
Hold Shift to engage jetpack
Komen
cgeorge2
Jun. 08, 2017
Incredibly bland stock asset game, first four comments are clearly undue praise from relatively new level 1 accounts with virtually no badges on them, even if they've been around a month. Totally legit.
Hi thanks for playing. Just out of curiosity, what level did you get to?
Cazamus
Jun. 08, 2017
All level 1 comments, praising what is a game that would have been great... in 2002.
Hi thanks for playing. Just out of curiosity, what level did you get to?
JaredSkye001
Jun. 09, 2017
So as to avoid the inevitable cut-and-paste reply from the developer: yes, I played up to the final boss of the game, and I can safely say that it's...just not very well-made, honestly. It's not terrible, it's just riddled with poor design that I can't explain completely in 1000 characters or less. So I'll keep it brief: the map design is terrible, the shotgun knockback is objectively a hindrance when trying to kill enemies with them, the shield is essential as it blocks every attack (except poison,) every boss and most enemies are made a joke by the rifle-shield combo, and most of the upgrades come off as middling to useless, especially the shield's. I also noticed you jacked up the upgrade prices from your previous version; adding more needless grinding does NOT good game design make.
Hey thanks for your feedback as this is much more useful to us. We did fear that a lot of you said would be problems in our game. As you see, we are a group of university students who has never made a game before and had to make this in 10 weeks starting with knowing nothing about the language that we used. BELIEVE ME, we would have liked to do tons of play-testing and figure out the balance and design issues and tweak them, but in the end we had to finish it in the time we had so we really rushed in the end to just crank it out. I do want to apologize for the comments that our friends made here; we shared this with many of our friends and they commented here to support us not to mislead you. I apologize for the misunderstanding that it has caused. Anyways, thanks for playing and being helpful, I appreciate your honesty.