Ant Launcher

Ant Launcher

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Ant Launcher

Penarafan:
3.2
Tarikh keluaran: January 25, 2011
Kemas kini terakhir: February 03, 2011
Pembangun: HysteriaGames

Tag untuk Ant Launcher

Deskripsi

Semut suka makanan, dan semut-semut ini tidak terkecuali. Malah, mereka sangat suka sehingga mereka mencipta pelbagai alat khas untuk mengumpul makanan dengan lebih pantas! Dengan meriam semut berkuasa tinggi dan bilangan peserta tanpa had, semut-semut ini bertekad untuk menyerbu setiap meja berkelah yang ada. Pandu semut anda melalui tahap dan halangan dengan menggunakan 5 kuasa khas dan meriam semut mereka untuk mendapatkan apa yang mereka paling inginkan. Makanan!!

Cara Bermain

Kawalan Meriam: WASD - gerakkan meriam anda. Space - tahan untuk cas kuasa meriam, lepaskan untuk menembak semut. **Mesti pilih kuasa sebelum menembak! Kawalan Semut (Di udara): WASD - lajukan/perlahankan semut dan gerakkan ke sisi. Space - guna kuasa semasa. E - tukar antara kuasa utama dan kedua. R - Reset/Muat semula ke meriam. Jika anda membuat tembakan buruk dan tidak mahu menunggu semut anda mati, tekan butang ini untuk muat semula semut seterusnya! Tetikus: Klik dan seret tetikus untuk gerakkan kamera. Objektif: Objektif setiap tahap ialah mendaratkan sejumlah semut di meja berkelah yang ditunjukkan oleh anak panah. Selepas cukup semut mendarat, anda akan ke tahap seterusnya. Jika anda berjaya mendarat di makanan di atas meja, anda akan mendapat mata bonus! Lagi cepat anda mendaratkan semut, lagi tinggi skor anda. Skor juga akan berkurang jika anda menembak lebih banyak semut, jadi cuba pastikan setiap tembakan bermakna!

Kemas Kini Pembangun

Jan 18, 2011 1:25pm

2/02/11
-New levels! Players can now progress to levels 3-1 through 3-4.
-Bonus rings are now placed throughout every level. Collect as many as you can to boost your score.
-Save feature implemented. Upon completing each level, your progress will be saved automatically! When you return to Ant Launcher, youโ€™ll be able to pick up where you left off.

1/31/11
Added the next set of levels! Players will now be able to progress to levels 2-1 through 2-4! Enjoy.

1/27/11
Added new optional tips and content.

1/26/11
Updated scores. High score lists should now properly track all four level scores.

1/26/11
Updated preview. Updates include:
- New Game Objective: Your goal is to land on the picnic table, and landing on the food will now provide a score bonus.
- Difficulty: Cannon positions and levels have been made easier than the first installment. Give them a try and tell us what you think!
- New features: Added in additional information that players can use to gauge their shots (cannon angle, distance, etc).
- Updated Tips: This section is still in progress, but weโ€™ve updated our goals in each level to convey that the new objective is to land a certain number of ants on the picnic table.

Thanks for the feedback. More updates coming very soon!

01/26/11
Uploaded preview. Enjoy!

Komen

0/1000
BowWow200 avatar

BowWow200

Feb. 01, 2011

21
0

Great to see that you've taken note of comments. Not enough people do that. This is a great game. Are there any hidden secrets?? Would be great to see some. Can't wait to see what you come up with. Such an addcting game would need many more levels to keep people satisfied though. Very well done 5/5. I'm preempting the finished piece.

Sinael avatar

Sinael

Jan. 27, 2011

16
0

Nice one.

blizzbang avatar

blizzbang

Feb. 01, 2011

18
1

SO MANY POSITIVE COMMENTS BUT E WHY IS THE RATING only 2.83?

jordan50945 avatar

jordan50945

Apr. 01, 2012

4
0

4/5

HysteriaGames avatar

HysteriaGames

Jan. 25, 2011

4
0

Thanks for the responses everyone!

Difficulty has been one of the biggest issues so far. We didn't want it to seem too easy, but it seems we've overstepped that goal. We'll likely be tuning the game to be easier to reach and obtain the food.

Thanks for the ideas and feedback, BowWow200. A few of the ideas you mentioned we're actually considered during development, and will likely make an appearance as we continue to update. The input on controls and difficulty is greatly appreciated, as we want to make our game as fun and creative as possible, while keeping the frustrating aspects to a minimum.