Signal Stopper
oleh IhabN
Signal Stopper
Tag untuk Signal Stopper
Deskripsi
The Ultimate Defense Game
Challenging, Strategic and Fun is what this game is
Cara Bermain
*Update:
The aiming system has been made instantanious and bullet speed has been increased, for all those that gave a low score due to that, please reconsider your votes
Also signals gain has been revised for a more balanced gameplay
Difficulty lowered somewhat
-Click on Placements(Black Circles) To construct
R->RAP(Shortcut 1)
W->WRP(Shortcut 2)
H->HCP(Shortcut 3)
-Click on a structure to upgrade or sell it
Up->Upgrade(Shortcut U)
$->Sell(Shortcut S)
There are 5 upgrades for each structure and at level 5 each structure gains a special ability
You can set the difficulty in the options menu and tune the music and SFX
Press M at any time to Mute
Press ESC in-game to pause and display menu
Enemies get faster and stronger over time
You must survive until the timer runs out to win
Kemas Kini Pembangun
Signal stopper has hit version 1.1
Aiming revised and signals gain revised
Difficulty re-inflated for a richer experience
Komen
Order_Venom117
May. 21, 2011
Fun but a few critiques:
-A short building period prior to waves starting.
-As crazy as this sounds: Less signal. I think you overdid it when you gave us more to spend for "more-balanced gameplay." The purpose of a tower defense game is to be able to make a strategy in not only how you place turrets, but also how you upgrade them over time.
-A lower speed button or a pause button so that you have time to re-think your scenario. I know this game is supposed to be fast-paced but being too fast and just blindly upgrading or making new protocols does not a good game make. That being said, I gave this game a 3/5 because I see lots of potential.
CroIntel
Apr. 29, 2011
Okay, while this is overall a good game, I have a few grips with it.
1) Turret targeting and bullet speed
The turret turning is a bit strange - they turn too slow for such a fast paced game, meaning that most of the time they are turning instead of shooting. When they DO acquire a target, they don't lead the target (important when their target is moving perpendicular) but shoot AT it. If they were lasers, this would not be a problem â but bullets are slow and miss most of the time.
2) Upgrade usefulness.
I think it would make more sense that each turret level gives a different upgrade than the same one. My snipers certainly don't need more range, but they could use more damage or faster firing rate.
3) Income.
A bit too fast maybe? Played various difficulties and I was more limited by my ability to place turrets and upgrade them than by my income.
Overall an excellent game though, and I want to see it developed with some more levels and greater turret variety :) 4/5
Tolrick
Apr. 29, 2011
your tutorial could use some work.
IhabN
Apr. 29, 2011
The Dots are small by design, for anyone that finds them annoying they can use the shortcut keys:
1-R
2-W
3-H
U-Upgrade
S-Sell
Jer4Play
Apr. 29, 2011
A 'Start Wave' Option would be cool ... Checking stuff out and I have incoming? -- I love TD games so I can't really complain ...