Takeover
oleh IriySoft
Takeover
Tag untuk Takeover
Deskripsi
Selama berabad-abad Empayar Rivadis memerintah benua dengan gemilang. Tapi kini jatuh ke tangan necromancer dan sedang musnah. Masa untuk Pengambilalihan telah tiba! Pimpin salah satu dari 3 bangsa dalam pertempuran untuk Rivadis dalam permainan strategi masa nyata ini.
Cara Bermain
Ikuti tutorial terbina dalam.
FAQ
Soalan Lazim
Apakah itu Takeover?
Takeover ialah permainan strategi masa nyata yang dibangunkan oleh IriySoft di mana pemain mengawal puak yang bersaing untuk menguasai kerajaan fantasi.
Bagaimana cara bermain Takeover?
Dalam Takeover, anda memimpin tentera, menawan pangkalan, mengumpul sumber, dan bertempur dengan musuh untuk menawan semula wilayah serta melengkapkan objektif di setiap peta.
Apakah ciri utama Takeover?
Takeover menawarkan pertempuran masa nyata, pelbagai puak yang boleh dimainkan dengan keupayaan unik, unit yang boleh dinaik taraf, dan mod kempen dalam dunia fantasi.
Bagaimana kemajuan berfungsi dalam Takeover?
Pemain membuka naik taraf dan unit baharu dengan melengkapkan tahap dan menawan lokasi utama, membolehkan kemajuan strategik dalam setiap misi.
Di platform manakah anda boleh bermain Takeover?
Takeover ialah permainan strategi berasaskan pelayar yang boleh dimainkan dalam talian di komputer meja melalui pelayar web yang serasi.
Kemas Kini Pembangun
Game update! Fixed in version 1.1.3:
- crash on Level 6 Icedale
- non-working spells causing negative mana
- game freeze when ultimate spell is cast right before the victory
- delayed update of the available squads number
- some spelling is fixed
Komen
Freaken
Oct. 27, 2012
It would be great if my squad (especially trebuchet) gave up on fighting when I order them to move away
Will add retreat option in the sequel for sure. Can't do much to the current version, sorry.
CovEliteTJ
Oct. 26, 2012
When you upgrade buildings it would be nice if there was a physical change.
Sounds good. Will definitely do it in update/sequel %D
Blue0Dwarf
Oct. 28, 2012
In a game where timing seems to be very important (ONLY thing considered in getting a good rating) it is pretty ridiculous to have the soldiers waste a few seconds walking away from the town they just pillaged, just to have them walk down the road a bit to reenter the town to officially capture it. There is also an issue with respawning units after a team has died on the field, takes unbearabley long to be allowed to train a new squad after one has died. These issues wouldn't be so bad if there wasn't such pressure to cut times at every corner.
Matalito
Oct. 29, 2012
I would enjoy the game more if there were a goal other than just being fast. I want to capture each building, upgrade stuff and all that, but the challenge in this game is based around just rushing the stage. I like the game a lot and its a great start, but if the difficulty could be balanced so that you need to upgrade buildings to beat a level and no pressure to be fast (other than you opponents getting stronger if you are too slow), then I think it would be better. It would bring out the strategy a bit more too I think. Great work with this, and I really look forward to a sequel someday that adds more depth to all this.
Thanks! We won't be able to fix all these issues in the current version already but we will gather all the players' comments and make sure the sequel is better!
pongo_3931
Oct. 28, 2012
Good game. The pathing is a bit messed up. On more than one occasion my troops would come out of their castle to defend and would end up chain fighting to the enemies base, thereby surrendering their puny lives and ruining my dreams of world domination.