Bug Tunnel Defense
oleh JWBSoftware
Bug Tunnel Defense
Tag untuk Bug Tunnel Defense
Deskripsi
Tahun 2442. Anda adalah barisan pertahanan terakhir menentang pepijat mutan yang berkeliaran di daratan. Tetapi awas: pepijat itu berada di bawah tanah! *Versi 1.2.k*. Permainan pertahanan terowong. Letakkan senjata untuk menembak dan menghalang pepijat serta menghentikan mereka daripada melarikan diri. Naik taraf senjata dan kebolehan anda untuk menghadapi lebih banyak pepijat yang lebih kuat. Akses peti simpanan untuk bermain misi yang dibuat oleh pengguna lain, dan buka editor untuk mencipta misi anda sendiri.
Cara Bermain
Permainan dimainkan dengan tetikus, tetapi termasuk pintasan papan kekunci: 1-6: pilih senjata. w: hantar gelombang seterusnya. u: naik taraf senjata. s: jual senjata. n: letak senjata di bawah kursor. SPACE: jeda/sambung. Dokumentasi penuh tersedia dalam permainan.
Kemas Kini Pembangun
Version 1.2.k: Kongregate Level Sharing added. Now you can create and share levels here using the in-game editor. The browser has been replaced with Kongregate’s and both are available from the start.
Komen
abaileyatd
Jun. 20, 2011
Wow, ok... so... love the constantly updating path icon, loved tunnels and all that, loved the interface... but as everyone else is basically saying, gotta spice up the gameplay a little bit...
pixygiggles
Sep. 09, 2011
What are the "All the ones," "All the twos," "All the threes," etc. awards? That's the only thing I haven't been able to figure out.
Finish a mission with only level 1, i.e. upgraded once only, guns. They can be any type but you need to have at least five. Then level 2, then level 3, etc.
mecheng_analyst
Jun. 28, 2011
ok, figured out apparent boss immune issue - was the armor. anyway, also figured out easy win - use only 2 or 3 lines of a spike tower maze and upgrade them to get past the armor. win perfect every board easily.
mecheng_analyst
Jun. 22, 2011
well done. as others have said, adding tunnels and path is unique. what's good is everything works: graphics are smooth, in-game hints, upgrade menu, noted the tower details, tutorial, sound effects, intuitive stuff. lots of TD makers missed those basics, so glad you didn't. the upgrade prices seem a bit high, and would like a speed up button (nice to have the early wave button, but not the same). keep up the good work.
splejx
Jun. 19, 2011
wheres the challenge?