Hackey: the Hackening
oleh Joelpoop
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Hackey: the Hackening
Tag untuk Hackey: the Hackening
Deskripsi
Godam rangkaian, ceroboh nod, dan gunakan nod tersebut untuk mencari sasaran anda. Ini adalah penyertaan saya untuk cabaran One Game a Month pada Mac 2014. Untuk maklumat lanjut tentang Hackey, lawati: http://joelmalone.com.au/games/hackey/
Cara Bermain
Anda bermula dengan satu nod. Seret satu nod ke atas nod lain untuk melaksanakan Program Hack! Program hack akan menceroboh nod sasaran, dengan hack yang lebih sukar mengambil masa lebih lama, bergantung pada kuasa nod penyerang dan bertahan. Nod yang sedang menjalankan program akan bercahaya, dan hanya boleh menjalankan satu program pada satu masa. Klik kanan pada nod untuk menamatkan programnya. Tahan butang kanan untuk menggerakkan kamera. Roda tetikus untuk zum masuk dan keluar. Cari dan ceroboh sasaran anda untuk menang!
Kemas Kini Pembangun
News! The potentially-anticipated v0.5 update to Hackey: the Hackening has been released!
What’s new?
- Removed the Watchtower program. All nodes now reveal the nearby area when captured.
- Boosted nodes now agitate nearby enemy nodes. Boost wisely!
- A new Lockdown program to block nearby nodes.
- New “Select Target” interface that highlights potential targets.
- New semi-turn-based gameplay, where the game only progresses while you are actively doing something, e.g. hacking.
- Added a pause button to allow time to think.
- HUD markers to warn you of danger.
Komen
xXEpicnushXx
Mar. 10, 2014
First of all, this game is original. Second of all, I admire the simplicity. The only thing you should add is some pre-game instructions, I had difficulty understanding until I found the instructions in the game tab. I really enjoyed playing this game, and I loved the light effects. 4/5.
nxco
Mar. 11, 2014
and a reset button would be highly appreciate!
samusbot
Mar. 26, 2015
Not especially important, but I can't seem to enter in text for the level generator.
maverick743
Apr. 06, 2014
There is some sort of error. I played a few times and it worked fine, but in my current game I have taken every node and the goal node is not connected to the graph at all. Unfortunately I did not note which seed I am playing on.
Thanks for the feedback. This is a problem that happens sometimes due to the procedural generation of the levels. Since this build I have added some logic in the generator to attempt to minimise this and also tweaked gameplay a bit to give you other options. The new version is coming soon, stay tuned!
amonsimsam
Mar. 28, 2014
i don't have a mousewheel ... can't play the game, please make some buttons do the same
Hello! You can click on a node to centre it on-screen, which might help you. I'll look at adding an alternative zooming method.