Mars Colonies Demo

Mars Colonies Demo

oleh Kendja
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Mars Colonies Demo

Penarafan:
3.7
Tarikh keluaran: June 16, 2013
Kemas kini terakhir: November 30, 2014
Pembangun: Kendja

Tag untuk Mars Colonies Demo

Deskripsi

[14 Januari 2016]. [ Kini permainan Mars Colonies seterusnya memasuki BETA terbuka. Anda boleh main di sini : ]. [ https://www.facebook.com/games/marscolonies/ ]. Bina koloni paling berjaya di Marikh. Dengan Sains! Mars Colonies ialah permainan RTS tentang membina dan melindungi koloni anda sendiri di Marikh. Ambil kolonis yang mahir, bantu mereka bertahan dari gempa Marikh, ribut debu dan ancaman lain, dan bina koloni paling berjaya di Marikh. Dengan Sains!

Cara Bermain

* Percepatkan permainan dengan kekunci [F]. * Semak berapa banyak tenaga dan air yang diperlukan bangunan dalam menu pop-up apabila anda gerakkan kursor ke ikon bangunan. Selepas meletakkan bangunan baru, anda perlu sambungkan dengan tenaga atau air jika diperlukan; pastikan sambungan talian kuasa dan paip air ke tempat yang betul di bahagian Barat Daya bangunan. Jika bangunan tiada air/tenaga, ikon amaran akan muncul. * Ambil pekerja baru melalui butang "HIRE" di bahagian bawah-tengah skrin. Kolonis perlukan makanan dan oksigen. * Semak keperluan kolonis di penjuru kanan bawah dengan klik pada mereka. Anda boleh tukar nama atau pecat kolonis. * Tetapkan kerja setiap kolonis di tetingkap "JOBS". Tidak wajib, tetapi boleh menjadikan koloni dan kolonis lebih berkesan. * Pesan sumber di tetingkap "ORDER". Berguna bila kekurangan oksigen atau makanan. * Batal mod bina dengan menekan ESC. * Tukar nama kolonis dengan menekan nama mereka. * SHIFT+klik – angkat unit dari tanah.

FAQ

Soalan Lazim

Apakah itu Mars Colonies?
Mars Colonies ialah permainan pengurusan sumber dan strategi yang dibangunkan oleh Kendja di mana anda membina dan mengurus koloni di Marikh.

Bagaimana cara bermain Mars Colonies?
Dalam Mars Colonies, anda menguruskan kolonis dan membina bangunan untuk mengumpul sumber, mengekalkan sokongan hidup, dan memastikan kelangsungan hidup penempatan anda di Marikh.

Apakah matlamat utama dalam Mars Colonies?
Matlamat utama Mars Colonies adalah untuk mengembangkan koloni anda dengan mengimbangi pengeluaran sumber, menaik taraf struktur, dan memastikan kolonis anda terus hidup di permukaan Marikh yang mencabar.

Apakah sistem kemajuan dalam Mars Colonies?
Mars Colonies menampilkan naik taraf untuk bangunan dan pengembangan koloni dengan struktur yang lebih kompleks apabila anda maju dalam permainan.

Di platform manakah anda boleh bermain Mars Colonies?
Mars Colonies ialah permainan berasaskan pelayar yang boleh dimainkan secara atas talian tanpa memerlukan sebarang muat turun.

Kemas Kini Pembangun

Jun 19, 2013 12:10am

[1.05]

  • All research points are returned when you cancel not finished building.
  • You can see where building’s inputs are located when placing building. Green – energy, white – water.
  • You can set target minerals for mining by clicking on them.

Komen

0/1000
Azgara avatar

Azgara

Jun. 16, 2013

919
21

1. My colonists sometimes randomly go into the enemy's base to fight them, for no reason.

2. I zoomed in to play the game, i can't imagine how anyone else could play it without zoom. Make an option to play it fullscreen.

3. Enable targetting minerals like we target bases. Also colonists should always go to the nearest mineral rather than go off into the unknown when there's plenty around.

4. Enable turning the buildings around.

5. I need to know if i'm producing more food and oxygen than what my colonists need. Or how fast they're consuming it.

That's it for now. It's awesome though, deserves a 5/5

stained12 avatar

stained12

Jun. 21, 2013

133
2

This game is underrated, it deserves a 4+ rating and that is an understatement. I like how all colonist have their own strengths and flaws. I would be nice to know the exact numbers: f.e. thick, speed reduced by X %. There should also be a way to skip a certain colonist to hire. I would recommend that you can pay X science to change all colonists to hire. Geotowers have two major flaws: (1) sometimes the best collection of resources is just below it and you have to destroy it and then build it again and (2) it is hard to defend cause it is sometimes far out of base. A solution to both problems would be that once you know where all the resources are, destroying the geo tower doesn't undo that knowledge. This game is really good and has much more potential. Make campaign longer, add single missions, let the player chose difficulty, add defensive towers, make an AI that can build the same things, more units/buildings, ... . 5/5.

Sleepingpill avatar

Sleepingpill

Jun. 16, 2013

569
17

need to be able to rotate buildings, and the output pipes needs to be way more obvious.

T86g avatar

T86g

Jun. 16, 2013

392
18

Nice concept, but:
You should be able to the pipeline ports before placing a building.
If my factories do not produce anything (because the storage is full) they should not use any energy.
Maybe you should get part of the building costs back after demolishing (especially if the building has not been used yet).

skultech avatar

skultech

Jun. 16, 2013

432
24

The most annoying thing in this game is that you need to know the port location for energy and water of every building to actually make a base. You don't even see the locations of it before you build it and this is a serious fault here as it is very very important.

Kendja
Kendja Pembangun

Thanks, just updated the game. Now you can see where the ports are, when you placing building. Green for energy, white for water.