Heroic Battle
oleh NerdyOrcStudio
Heroic Battle
Tag untuk Heroic Battle
Deskripsi
Heroic Battle ialah permainan klik yang digabungkan dengan strategi. Anda mesti mempertahankan istana anda dan memusnahkan musuh walaupun gerombolan mereka semakin ramai dan kuat. Beli wira untuk membantu anda, lengkapi mereka dengan pelbagai senjata dan gabungkan untuk membentuk tentera terkuat.
Cara Bermain
Klik untuk menyebabkan kerosakan. Di bahagian bawah pilih wira untuk dibeli atau dinaik taraf. Di sebelah kanan gunakan sihir apabila anda cukup mana.
Kemas Kini Pembangun
Updated Save, send me a PM if you are still having issues with it.
Komen
DoruTheDragon
Sep. 04, 2017
Some things could use a rebalance, especially on bonuses like 25 HP regen/sec. That bonus alone literally do nothing for you at all when they trucking 25 million HP.
You were right, it was pretty much a waste of diamonds to get to the next trait, so buffed the Barbarians Regeneration by a lot, give it another go, let me know what you think.
Teglami
Sep. 04, 2017
Very nice game, but many upgrades are not working.. Keep working on this great game! I love it
bobbster
Sep. 08, 2017
When I complete a weapon, why does its entire trait tree permanently get replaced by the prestige window. I'd still like to see what my weapon does please. Also, since this playthrough the extra trait you can ramp to 10 you get when the select all the standard traits was visible the whole time, so I upgraded that first, now my weapon is at the prestige screen so I cannot learn any of the rest.
Comett
Sep. 03, 2017
The concept is good but the heroes are too imbalanced. On ranged bosses (the hairy eye) you're just waiting for your archers to slowly burn down the boss due to their higher range, and on all other levels you're just waiting for your samurais to arrive and obliterate everything.
Zynik
Sep. 03, 2017
i like the base of this game, but it needs some more balancing, for example: hp reg, hp/dmg of enemies/allies. id like to see a prestige option, to increase hp/attack, hp%/s, spellpower, slowing enemies etc. aside those balancing probs this game has alot potential, keep ur good work on fire ;)
Thanks for the encouragement! A prestiege system is certainly in the works, frankly I wasn't expecting this much attention so suddenly, so I was expecting a little more time to work out nuts and bolts of it. Edit: Managed to upload