Gravity Thruster
oleh PenryP
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Gravity Thruster
Tag untuk Gravity Thruster
Deskripsi
Bantu kapal anda melepasi halangan medan graviti dalam Gravity Thruster. Sebelum bawa roket anda ke angkasa, belajar kawal dalam kursus halangan Gravity Thruster. Anda akan terbang dalam medan graviti, jadi perlu menolak dengan satu tangan dan mengemudi dengan yang lain. Belajar guna tractor beam untuk bawa orb bersama anda, supaya boleh letak di tempat sasaran untuk buka portal keluar dan terbang ke tahap seterusnya. Awas blok dan halangan lain, jangan sentuh lantai dan berhati-hati dengan turet automatik. Jangan lupa anda boleh menembak balas ke arah turet dan halangan yang ingin anda hapuskan. Untuk buka tahap seterusnya, lengkapkan tugas dan bawa roket ke portal tanpa terlalu banyak kerosakan. Pereka Tahap: Cipta dan simpan sehingga 5 tahap unik anda sendiri.
Cara Bermain
Arahan. Arahan animasi dalam permainan akan membimbing anda. Matlamat setiap tahap ialah pemain membawa kapal mereka ke portal keluar. Peti dan turet automatik mungkin menghalang jalan dan perlu dimusnahkan! Orb perlu diambil dengan tractor beam kapal, dan diletakkan, dijatuhkan atau dilontar ke . tempat di setiap plinth kosong dalam tahap untuk mengaktifkan keluar. Kawalan. Arahan animasi dalam permainan akan terangkan kawalan. Gunakan Tetikus untuk mengarah kapal, butang tetikus atau E untuk Menembak. Gunakan Anak Panah Atas, atau W untuk mengaktifkan thruster kapal anda ke hadapan. Gunakan Ruang, atau Q untuk mengaktifkan dan nyahaktifkan tractor beam.
Komen
rut_1
Apr. 10, 2013
I was really liking this game until I tried to pick up the orb object with my tractor beam by pressing space on level 2. The beam appeared, but no matter how hard I tried, I couldn't left the orb. And I like the music. So I will reserve rating until that is fixed. If it was, I sense a 4* star game or better here!
You need to let go of the space bar to lock the beam. it'll lock at it's current length and let you carry the orb away. On later levels you'll need to use a variety of long and short beams at different stages to be able to complete harder tasks.
Koitenshin
Apr. 10, 2013
I think the mouse controls are detrimental to the objective. WASD controls would help a lot more than "Fly to mouse cursor"
Thanks for the feedback - when you make it past level 2, you should be able to see how beneficial the mouse aiming control method is when the levels become tighter and more complex. There are many games with WASD and arrows to control direction and rotation - perhaps you'd prefer one of those if you're using a laptop.
rhill
Apr. 10, 2013
Not bad but... I have to agree with koitenshin: using the mouse to control the direction is a bad design choice. Arrow (and wsad) keys would have been far better. Of course then a little something more would have been needed to differentiate this game from the crowd of similar ones.
The game used to be keyboard only, using A-D and arrow keys for rotation. Testers found it way too hard to cope with rotation, gravity, and directional thrust all the same time (like gravitar - the original atari game from the 80's , which the game style is loosly based on) So we decided to use the simpler and easier to control method of using the mouse for the ships direction.
bjhamer
Apr. 10, 2013
i just can't get the beam to work at all. Some times it lifts and i have no idea why.
The beam locks when you let go of the space bar (or which ever beam activation key you use)
bjhamer
Apr. 10, 2013
it would be better if left click was the beam and space was fire.
There are alternate keys for both beam and fire if you prefer keys for things !