Fighter Ball Idle
oleh Pidroh
Fighter Ball Idle
Tag untuk Fighter Ball Idle
Deskripsi
Combining battles, ball kicking and idle games!
Cara Bermain
WASD to move
SPACE to dodge
E to shoot
ESC to open menu
Kemas Kini Pembangun
Fixed button linking to twitter and kongregate
Komen
DaemonChilde
Oct. 22, 2019
Kinda wishing new stuff opened at the TOP of the window so that I didn't have to constantly scroll down when moving from tab to tab
Harperson
Oct. 14, 2019
As a start, it has potential. I think the 'battle' section could do with some reworking to make it more 'idle', and maybe including a prestige system for those that want to climb the rankings regarding the battle rounds fought.
Thank you for playing! What would you suggest to make the battles more idle? What kind of prestige system would you guys be interested in?
Dakari777
Oct. 28, 2019
There appears to be two kinds of people, those who mostly play the battle section so they feel like it's not an idle game, and those who mostly just wait for the auto generation so the battle is useless. My only complaint is that you need shadows for the orbs in battle, everything is still technical 2D and it makes it hard to see where the orbs are sometimes. I do also agree that you should add some idle aspect to the battle, maybe just start with it auto kicking the ball, you could add a magnet upgrade that pulls the ball to you and then obviously a late game upgrade would be to make the character dodge the hazards (depending on how much coding experience you have this could be a fun AI project) looking forward to what you come up with.
DaemonChilde
Oct. 22, 2019
Honestly, what's the point of the ball kicking part of the game? Just to have something to do? I've done it maybe 4 times, but there's no real reason for it.
It speeds up research while also giving HTML, I am planning on expanding on the battle section
termt
Nov. 05, 2019
To say it's an idle game because there's something that automatically generates currency is a bold move.