Breakbar RPG

Breakbar RPG

oleh Retimer
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Breakbar RPG

Penarafan:
3.4
Tarikh keluaran: November 25, 2011
Kemas kini terakhir: November 29, 2011
Pembangun: Retimer

Tag untuk Breakbar RPG

Deskripsi

Kelainan pada genre gaya Breakout dengan penambahan Bos, Tahap Pengalaman, Naik Taraf Kekal, dan banyak lagi!

Cara Bermain

Gunakan Papan Kekunci atau Tetikus untuk Kawalan

Kemas Kini Pembangun

Nov 25, 2011 2:25pm

Version 1.01:
*Level 12 fix
*Instant gold on bar breaks
*Lower HP on higher tier bars
*Enhanced colors on darker bars for better visibility.

Version 1.02
*Added Pause Button (P)
*Added Level Select button (to exit levels)
*Created velocity limit to slow down balls.
*HP Fix
*Sound FX disabled for intro demo.
*Improved edge detection

Komen

0/1000
Irasfel avatar

Irasfel

Nov. 25, 2011

143
2

Actually an interesting idea, have to say the idea brought me in to try it at least. A couple flaws that made it hard on me though: 1. As the bricks get hit, they become more and more transparent. The darker colors can't be seen at all against the dark background when they are "mostly dead." This is not good as it leaves you wandering the ball around wondering where the hell those last bricks are. 2. Bricks have too many hit points too soon. Level 5 and bricks are already requiring 10 and more hits each to die, and that's with 2 bought damage upgrades. A single level takes forever - not fun. 3. Upgrades are a little cheesy for the limited availability of money. That whole upgrade page needs some adjustments, or we need more money/game. Perhaps institute some cash that drops as we break bricks, so even on losses we get *something*?

Retimer
Retimer Pembangun

Agreed. I'll upload a version that gives gold for killing bricks, leaving level completions with the gold bonuses. As for darker colors being difficult to see, i'll try changing up their colors a bit. Thanks for the feedback

petesahooligan avatar

petesahooligan

Nov. 25, 2011

117
2

Good and bad. Bad: The paddle became twitchy by level 6 causing me to miss the ball. I don't like having to start a level over from scratch when I lose because they take so long to beat. The game is slow in terms of pace. I'd prefer that each level ended sooner. Good: Terrific idea! Great concept and reasonable execution.

Retimer
Retimer Pembangun

Thanks for the feedback! I noticed a fair bit of lag on Kongregate (stand-alone the game ran fine, so likely the chat or kong preloader). I'll do my best to find a work around.

Ralfo avatar

Ralfo

Nov. 26, 2011

148
3

how about more RPG-elements, like stats (paddle-speed, mana,...), skill tree, equipment and spells?

Retimer
Retimer Pembangun

Hi there. Abilities were planned but again, I wasn't sure how a classic with a twist would go. Seeing that people enjoyed it (minus the flaws), i'll likely create a second with more of the features I had planned. Thanks

InfestFirman avatar

InfestFirman

Nov. 26, 2011

189
11

You lost your balls, OH GOD!

EpsilonSigma avatar

EpsilonSigma

Apr. 20, 2012

7
0

The hitpoints of the bricks should correspond more with the upgrades available at that level, but overall 5/5. I'm not too keen on the slightly unrelated bosses though; I was expecting something at least slightly in-theme with the game ;)

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