Space Flash Arena 2

Space Flash Arena 2

oleh ShurikMur
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Space Flash Arena 2

Penarafan:
3.9
Tarikh keluaran: July 19, 2015
Kemas kini terakhir: July 25, 2015
Pembangun: ShurikMur

Tag untuk Space Flash Arena 2

Deskripsi

Simulasi pertempuran angkasa. Bertarung, kumpul wang, naik taraf kapal anda dengan peralatan hebat dan kepala peledak nuklear!

Cara Bermain

Kawalan: Tetikus = Tembak / Arahkan, W = Pecut, S = Brek, F = Tembak Peluru Berpandu, Shift atau tekan W dua kali = Afterburner, A / D / C / Space = Penolak Sisi, Q / E = Putaran Paksi, Z atau Y = Tukar Senjata, R = Zum, M = Mod Radar.

FAQ

Soalan Lazim

Apakah itu Space Flash Arena 2?
Space Flash Arena 2 ialah permainan penembak pertempuran angkasa yang dibangunkan oleh ShurikMur di mana pemain mengemudi kapal angkasa dalam arena 3D dan bertempur menentang kapal yang dikawal AI.

Bagaimana cara bermain Space Flash Arena 2?
Dalam Space Flash Arena 2, anda mengawal kapal angkasa, terlibat dalam pertempuran udara menentang kapal musuh, mengumpul kuasa khas, dan berusaha untuk bertahan selama mungkin di pelbagai peta gaya arena.

Apakah jenis kemajuan atau naik taraf yang tersedia dalam Space Flash Arena 2?
Pemain boleh memilih daripada pelbagai kapal dan senjata sebelum setiap perlawanan, membolehkan strategi dan susunan permainan yang berbeza dalam permainan penembak angkasa ini.

Adakah Space Flash Arena 2 menampilkan berbilang pemain atau hanya pemain tunggal?
Space Flash Arena 2 ialah permainan pemain tunggal yang memfokuskan pada pertempuran arena menentang lawan AI.

Di platform manakah anda boleh bermain Space Flash Arena 2?
Space Flash Arena 2 ialah permainan berasaskan pelayar yang boleh dimainkan di PC melalui pelayar web yang menyokong Flash.

Komen

0/1000
siawmeow avatar

siawmeow

Jul. 24, 2015

58
2

After over 2 hours of getting stuck at the same level, I really think Lvl 11 needs rebalancing.

Enemies spawning behind me (Expected); getting hit by 4 missiles in a row; enemy have access to 35mm cannon and scatter cannon which pretty much 2-4 shot me as there really isn't much space to run given I have to avoid the sentry cannons range; even after killig the 3 pilots for ridiculous amount of times, they still continue to spawn.

"hard instead of boring" means hard, not impossible.

ShurikMur
ShurikMur Pembangun

Made some adjustments to M11 and 12. They may be still hard, but now offers a bit more options to the player. Also - double pressing 'W' now activates afterburner. ------------ There are two options to beat any hard level: 1. Proper selection of modules on the ship for a specific mission. Some shields (they are stackable) and an emerg. repair can help; 2. While in a mission, type "MSLS" - for 20 missiles. Type again for another 20 :)

Apy001 avatar

Apy001

Jul. 24, 2015

63
3

Fullscreen mode would be lovely, and countermeasures against rockets maybe. All in all, this is a really nice game.

RobiL avatar

RobiL

Jul. 24, 2015

79
5

you REALLY need to do some balancing here

Logan3D avatar

Logan3D

Jul. 23, 2015

65
4

mission 11 is too hard. even the walkthrough suggest grabbing sniper-railgun, running away from everything and patently sniping enemies as they approach.. its not right the cannons are too powerfull, and why cant we restart with rockets ?

ShurikMur
ShurikMur Pembangun

Hi, 10 and 11 missions was redone several times and finally I ended up making something hard instead of boring =) The lost of a missiles is the only "punishment" for being killed. But the player keeps all the money and stuff.

Izzes avatar

Izzes

Jul. 24, 2015

43
3

It feels like playing the good old Freespace/Freespace 2 but on Flash. Great Work. Keep it going!