Space Flash Arena 2
oleh ShurikMur
Space Flash Arena 2
Tag untuk Space Flash Arena 2
Deskripsi
Simulasi pertempuran angkasa. Bertarung, kumpul wang, naik taraf kapal anda dengan peralatan hebat dan kepala peledak nuklear!
Cara Bermain
Kawalan: Tetikus = Tembak / Arahkan, W = Pecut, S = Brek, F = Tembak Peluru Berpandu, Shift atau tekan W dua kali = Afterburner, A / D / C / Space = Penolak Sisi, Q / E = Putaran Paksi, Z atau Y = Tukar Senjata, R = Zum, M = Mod Radar.
FAQ
Soalan Lazim
Apakah itu Space Flash Arena 2?
Space Flash Arena 2 ialah permainan penembak pertempuran angkasa yang dibangunkan oleh ShurikMur di mana pemain mengemudi kapal angkasa dalam arena 3D dan bertempur menentang kapal yang dikawal AI.
Bagaimana cara bermain Space Flash Arena 2?
Dalam Space Flash Arena 2, anda mengawal kapal angkasa, terlibat dalam pertempuran udara menentang kapal musuh, mengumpul kuasa khas, dan berusaha untuk bertahan selama mungkin di pelbagai peta gaya arena.
Apakah jenis kemajuan atau naik taraf yang tersedia dalam Space Flash Arena 2?
Pemain boleh memilih daripada pelbagai kapal dan senjata sebelum setiap perlawanan, membolehkan strategi dan susunan permainan yang berbeza dalam permainan penembak angkasa ini.
Adakah Space Flash Arena 2 menampilkan berbilang pemain atau hanya pemain tunggal?
Space Flash Arena 2 ialah permainan pemain tunggal yang memfokuskan pada pertempuran arena menentang lawan AI.
Di platform manakah anda boleh bermain Space Flash Arena 2?
Space Flash Arena 2 ialah permainan berasaskan pelayar yang boleh dimainkan di PC melalui pelayar web yang menyokong Flash.
Komen
siawmeow
Jul. 24, 2015
After over 2 hours of getting stuck at the same level, I really think Lvl 11 needs rebalancing.
Enemies spawning behind me (Expected); getting hit by 4 missiles in a row; enemy have access to 35mm cannon and scatter cannon which pretty much 2-4 shot me as there really isn't much space to run given I have to avoid the sentry cannons range; even after killig the 3 pilots for ridiculous amount of times, they still continue to spawn.
"hard instead of boring" means hard, not impossible.
Made some adjustments to M11 and 12. They may be still hard, but now offers a bit more options to the player. Also - double pressing 'W' now activates afterburner. ------------ There are two options to beat any hard level: 1. Proper selection of modules on the ship for a specific mission. Some shields (they are stackable) and an emerg. repair can help; 2. While in a mission, type "MSLS" - for 20 missiles. Type again for another 20 :)
Apy001
Jul. 24, 2015
Fullscreen mode would be lovely, and countermeasures against rockets maybe. All in all, this is a really nice game.
RobiL
Jul. 24, 2015
you REALLY need to do some balancing here
Logan3D
Jul. 23, 2015
mission 11 is too hard. even the walkthrough suggest grabbing sniper-railgun, running away from everything and patently sniping enemies as they approach.. its not right the cannons are too powerfull, and why cant we restart with rockets ?
Hi, 10 and 11 missions was redone several times and finally I ended up making something hard instead of boring =) The lost of a missiles is the only "punishment" for being killed. But the player keeps all the money and stuff.
Izzes
Jul. 24, 2015
It feels like playing the good old Freespace/Freespace 2 but on Flash. Great Work. Keep it going!