Cyber Chaser

Cyber Chaser

oleh SilenGames
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Cyber Chaser

Penarafan:
3.9
Tarikh keluaran: September 26, 2013
Kemas kini terakhir: October 09, 2013
Pembangun: SilenGames

Tag untuk Cyber Chaser

Deskripsi

Lari, lompat, menunduk dan tembak dalam pelari super ketagihan ini. Lengkapkan misi, buka senjata dan beli pelbagai naik taraf. Permainan ini menggabungkan aksi Joyride Jetpack yang mendebarkan dan aksi gila gaya lama Contra. Keseronokan tanpa had menanti anda!

Cara Bermain

Tekan ATAS atau KLIK untuk melompat. Tekan ATAS atau KLIK di udara untuk lompat dua kali. Tekan BAWAH atau SPACE untuk meluncur. Tekan BAWAH atau SPACE di udara untuk serangan hentak

FAQ

Soalan Lazim

Apakah itu Cyber Chaser?

Cyber Chaser ialah permainan aksi endless runner dan menembak percuma yang dibangunkan oleh SilenGames, di mana pemain melengkapkan misi dan bertarung dengan musuh dalam suasana futuristik.

Bagaimana cara bermain Cyber Chaser?

Dalam Cyber Chaser, anda mengawal watak yang berlari, melompat dan meluncur untuk mengelak halangan, serta menembak musuh secara automatik sambil mengumpul syiling dan naik taraf sepanjang tahap.

Apakah sistem kemajuan dalam Cyber Chaser?

Cyber Chaser menampilkan sistem naik taraf yang mantap di mana anda membuka kunci dan meningkatkan senjata, menambah baik kebolehan watak, dan melengkapkan misi untuk maju ke tahap yang semakin mencabar.

Apakah ciri menarik dalam Cyber Chaser?

Ciri menarik Cyber Chaser termasuk permainan endless runner yang pantas, pelbagai senjata dan power-up, pertarungan bos, cabaran harian, dan naik taraf berterusan.

Bolehkah saya bermain Cyber Chaser secara luar talian atau di peranti mudah alih?

Cyber Chaser ialah permainan Flash berasaskan pelayar yang dimainkan secara dalam talian di PC, dan tidak menawarkan kemajuan luar talian atau versi khusus untuk mudah alih.

Kemas Kini Pembangun

Sep 30, 2013 5:11pm

v1.2.2
- You can use Rocket launcher as primary weapon
- “Get Ready” screen have a “Back” button
- “Level Up” screen is speed upped
- Weapon equip bug is fixed
- Other minor bugs is fixed

Komen

0/1000
takahmasak avatar

takahmasak

Oct. 12, 2013

1150
32

If you make a sequel, remove the boss' ridiculous explosion duration. We've seen it once, and in survival it's impossible to find yourself let alone know if you're falling into a pit/spikes. One small explosion, and a large 1000 or whatever coin would suffice.

Germanicvs avatar

Germanicvs

Sep. 27, 2013

639
17

Great game, but eventually the greatest challenge becomes not being able to see your character or the surroundings because of all the coins/gems...

warm0nger avatar

warm0nger

Sep. 28, 2013

1818
56

Nice game. But the endgame is very cluttered. I've played 21K ft in suvival and I did not know what I was doing. When fighting bosses I was constantly pressing up, unabled to collect weapons/keys/support items, because I did not know where I was.

Please add an option to hide fuel, gems and cash. That would help alot.

pinguin333 avatar

pinguin333

Sep. 28, 2013

2113
77

This quickly turns from a fun side-scroller into a there's-so-much-stuff-on-my-screen-I-can't-see-what-I'm-doing-and-it's-making-me-lag-like-crazy trainwreck. Quality toggle and gem/coin/fuel transparency or smaller icons please.

SilenGames
SilenGames Pembangun

Thanks for feedback. Coins became smaller in version 1.2. Unfortunately quality toggle does not work, because all graphics in bitmap, not vector.

knewred avatar

knewred

Oct. 01, 2018

88
2

This game is the perfect example of why visual design is important in a game. After a while the game becomes impossible to see, as other people have mentioned- even in early stages, the excessive effects make it hard to keep track of what's going on. The artist for this game was a good sculptor but really needs to learn a bit of colour theory: when everything's saturated and glowing, it makes nothing stand out or look important. The coin-and-gem problem wouldn't actually be so bad if the colours weren't so bright and didn't clash so much- as it is, the player has nowhere for their eyes to rest: it feels sort of like walking into a bright room after sitting in darkness for a while, and has the same sort of effect on your perceptive ability. I've got the badges, and now I'm going to have a break from the computer until my eyes stop hurting. I'd really like this game if it wasn't for the visual bombardment, but unfortunately the issue is bad enough that I really don't want to continue.