Dragonfire: A Game of Pixels
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Dragonfire: A Game of Pixels
Tag untuk Dragonfire: A Game of Pixels
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joonleeuw
Oct. 29, 2017
I came here because of Aground and I have to say I wasn't dissapointed. I truly enjoyed myself while playing this game. I do have a couple suggestions though:
1. Add something along the lines of levels, maybe even bosses to make it less repetitive (also endings, true ending for gaining 1000000 gold)
2. Add clear stats to show what upgrades specifically change and how effective they are
3. Make firepower affect the forward breath
4. Make the bombs unable to kill you with their life-threatening balloons, have them fall down to the ground when you hit the balloons instead of the bombs and make the bombs unable to kill you in the afterlife (remove the hitbox behind the actual bomb)
5. Add configurable settings
6. Make the achievements visible. Every so often a message popped up on the top left telling me I earned an achievement, but when I decided to go for the 100% on this game I couldn't see what I needed to get to achieve everything.
(also I beat the devs on both highscores hehe)
commons
Nov. 28, 2017
Is there anywhere you can see the achievements?
Zavvnao
Jun. 08, 2018
how do we see in game acheivements? and is there an ending?
Bangsiscon
Jul. 08, 2018
Aw, man. I'm in the 2nd place at Distance High Score.
[ http://prntscr.com/k3v6a5 ]
However! I cannot beat ManuelDangelo from trying to take the first place. I'll let it be. He's awesome for holding the first place in all years. :D
VallatoryEel924
Feb. 06, 2018
i only cmae because i saw the word dragon
:D