Hey Wizard: Quest for the Magic Mojo
oleh Spelgrim
Hey Wizard: Quest for the Magic Mojo
Tag untuk Hey Wizard: Quest for the Magic Mojo
Deskripsi
Bina mantera dengan menggabungkan kad sihir dan gunakannya untuk menyelamatkan Raja Mojo! Permainan ini mengandungi 8 tahap dengan 4 misi di setiap tahap! Lawan 8 jenis raksasa berbeza dan 8 bos dengan 14 mantera. Panggil rangka, cipta gempa bumi, bakar dan bekukan musuh anda, Mojo kembali!
Cara Bermain
Butang kiri tetikus - Cas dan Tembak. Tetikus - Sasaran. [A] dan [D] atau [KIRI] dan [KANAN] - Bergerak. [1],[2],[3] - Tukar mantera. [Q] dan [E] - Pilih mantera. [SPACE] - Menu Mantera. [ESC] atau [P] - Jeda
FAQ
Apakah itu Hey Wizard: Quest for the Magic Mojo?
Hey Wizard: Quest for the Magic Mojo ialah permainan aksi platformer yang dibangunkan oleh Spelgrim di mana anda bermain sebagai ahli sihir dalam misi untuk mendapatkan semula mojo magiknya yang hilang.
Bagaimana cara bermain Hey Wizard: Quest for the Magic Mojo?
Dalam Hey Wizard: Quest for the Magic Mojo, anda mengawal ahli sihir anda menggunakan papan kekunci, melontar sihir untuk melalui peringkat, menewaskan musuh, dan memusnahkan penjana musuh.
Apakah elemen kemajuan utama dalam Hey Wizard: Quest for the Magic Mojo?
Kemajuan utama dalam Hey Wizard: Quest for the Magic Mojo melibatkan menamatkan pelbagai peringkat, menewaskan raksasa yang semakin sukar, dan membuka naik taraf untuk sihir anda.
Apakah ciri unik Hey Wizard: Quest for the Magic Mojo?
Hey Wizard: Quest for the Magic Mojo menampilkan pergerakan dinamik berasaskan sihir, pelbagai sihir yang boleh dinaik taraf, dan pertarungan platformer pantas di pelbagai peringkat gua.
Siapa pembangun Hey Wizard: Quest for the Magic Mojo dan di platform mana boleh saya mainkan?
Hey Wizard: Quest for the Magic Mojo dibangunkan oleh Spelgrim dan boleh dimainkan sebagai permainan pelayar di Kongregate.
Komen
Flamingtaco
Feb. 13, 2010
This is really a spectacular game, it fully lives up to the standard set by its predecessor. The upgrade system is, in my opinion, better than the original, as is the expanded spell choice. Flame, however, is a very unbalanced spell. At its max level, you can cruise through the air indefinitely while killing anything that isn't a boss in a matter of seconds. House of Lightning is also overpowered, but you can't bring that with you. With flame, a technique I use is "cropdusting," where you use burts to keep yourself in the air while also hitting anything beneath you. That's a tip for anyone who can't deal with he lack of a jump button, or how you can't use a spell with that much kickback for combat, or for people who enjoy creative combat. But to the point, 5/5 and fave'd. Needs a map like the first one had instead of a walkthrough, and it would be preferable to not be kicked upon quest completion, but still excellent.
derRobag
Oct. 15, 2010
most UNDERrated game on Kong.
but i think i can explain it, because most of the people doesn't understand the extraordinary controls. it needs a little bit training and patience to control that "yourself-spell-movement", that most of the people doesnt seem to have. But it shows the enormous phantasy and creativity of the makers to let the wizard move like this... :-)
marzbarzmeowz
Sep. 02, 2011
Is he a wizard, or god of flame?
baileyspy3
May. 01, 2010
ok this game rocks. period. but i want more third level combos, now that would be awesome.
nubme
Jul. 23, 2010
The health points in Hey wizard 1 is better.
Seriously, when your hit, your hat FLIES AWAY FROM YOU or sometimes it FLIES CLOSE TO THE BOSS, then when you're hit, YOU'RE GONNA HAVE TO DO IT ALL OVER. T_T