Future Car

Future Car

oleh Starcruiser81
Tandakan Permainan
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Future Car

Penarafan:
3.5
Tarikh keluaran: July 15, 2012
Kemas kini terakhir: October 03, 2012
Pembangun: Starcruiser81

Tag untuk Future Car

Deskripsi

Kawalan kenderaan yang realistik dan aksi drift di atas tanah (atau siling) dan ya, anda boleh terbang! Komen amat dialu-alukan, sila baca arahan dan klik 'tunjuk lebih' untuk kenali semua kekunci, selamat mencuba! Bayangkan kuasa kereta lumba elektrik, dengan motor terbina pada setiap roda, tiada pengikat mekanikal yang memerlukan penggunaan diferensial. Pelbagai titik semak memerlukan ketepatan dan melengkapkannya dengan pantas akan memberi markah lebih tinggi. Tiada had masa, tetapi jika anda jatuh di bawah sifar saat, markah anda akan berkurang perlahan-lahan. Tiada keperluan untuk melakukan semua ini, jika anda hanya mahu memandu/terbang tanpa menghiraukan titik semak pun tidak mengapa ;). PETUA: Biasakan diri dengan kereta di atas tanah dan teroka, kemudian belajar untuk terbang. Bila sudah bersedia, kembali ke menu dan cuba titik semak. Selamat mencuba! * * * Permainan ini masih dalam pembinaan * * *. Buat masa ini, semua grafik adalah bentuk asas Unity, tiada aplikasi pemodelan digunakan, lagi! Banyak idea menarik untuk pembangunan masa depan! Akhirnya akan ada pertandingan PvP langsung, perlumbaan, drift, dan perlumbaan titik semak terbang. NOTA: Kart hanya berfungsi dengan kawalan papan kekunci dan tiada kawalan di udara. Basikal cenderung berguling ke arah bertentangan kerana tiada daya sentrifugal dalam enjin fizik untuk menegakkannya seperti basikal sebenar, jadi saya perlu lakukan pengaturcaraan kreatif untuk membetulkannya.

Cara Bermain

Kawalan papan kekunci telah ditetapkan. ATAU sambungkan pengawal XBOX360 atau mana-mana pengawal USB lain, mulakan semula permainan, dan tekan 'K' untuk tetapkan input. DI ATAS TANAH. Anak panah - stereng, memecut, brek/undur. Shift Kiri - E-brek. W - jet wheelie (untuk terbang, hanya berfungsi pada kelajuan rendah). S - jet bawah (membantu pendaratan, juga boleh digunakan semasa memandu untuk menolak kereta dan tayar lebih kuat ke tanah/siling untuk menambah cengkaman). DI UDARA. Anak panah - pitch, yaw. A & D - roll kiri/kanan. W - tujahan. S - jet bawah. Shift Kiri - jet atas. Esc - Kembali ke menu. R - set semula kereta. K - Pengurus input untuk pengawal USB, sangat disyorkan ;-). 1 - kamera pandangan pertama. 2 - kamera stereo (untuk 3D silang mata). 3 - kamera pandangan ketiga (lalai)

Komen

0/1000
dubstepking2 avatar

dubstepking2

Apr. 16, 2014

8
0

add more cars

Starcruiser81
Starcruiser81 Pembangun

There will be only 1 car in FC2, but more TRACKS! .... FC1 was mostly a testing ground, a starting point for a car project I wanted to start ever since finding Unity back in 2006. The original idea had been thought upon over the years, how I would make a car work, like for real, because almost EVERY Unity car game I have tried, feels gooey, lol. Finally, in 2011 I began, and 3 weeks later the car (in F-Rwd config only) was sliding and drifting well, AND sticking like glue, when you wanted it to, on demand. The trick was all in suspension (go-kart has no suspension at all, hehehe) once I dialed it in, it was magic, better than I ever hoped for. Stay Tuned! >)

Starcruiser81 avatar

Starcruiser81

Jul. 16, 2012

11
1

Thanks for the comments, I am working on a few things and tweaking settings, will be uploading an update very soon.

Also, be on the lookout for my #1 project, Starcruiser, an arcade style 3D space shooter! Featuring 5 modes of play, ranging from asteroids and laser platforms to defending your starbase from waves of attack from alien forces!

Starcruiser81
Starcruiser81 Pembangun

STARCRUISER is LIVE! http://www.kongregate.com/games/Starcruiser81/starcruiser UPDATES: *July 31, 2012 - Previous version had ONLY the car in RWD config, front engine (center of gravity). *August 30, 2012 - Added the Dragster! Doesn't fly too well, but oh well lol. *October 3, 2012 - Added sounds! The drive wheels and jets for now. It's interesting that I am hearing things that I could not see, like wheel speed during braking, accelerating, turning, etc. More tweaking and updates to come...

Chadworthy avatar

Chadworthy

Jul. 17, 2012

15
2

Alright, I think I know all the controls.
Still, it's all quite challenging. This is more like a flight simulator =P
Still loving it though.

Starcruiser81
Starcruiser81 Pembangun

Hey Chad, glad you got the hang of it. I know it takes some getting used to lol. Have you tried the new car configs and other vehicles since I uploaded the update?

herwot298 avatar

herwot298

Aug. 23, 2012

9
1

I think this game is really a diamond in the rough. There are a few issues for me though. The gravity really make me lol. I float off of a ramp without any extra boosts and takes a while to land. The other is at high speeds the vehicles tend to pull to one side which makes it hard to reach top speed. Other than those, 5/5.

Starcruiser81
Starcruiser81 Pembangun

Wow! Thanks man! - Yeah the 'pull to one side' is the only 'bug' I will acknowledge, it has been there since the beginning and I have spent countless hours trying to find the source of the problem. The gravity issue however is actually related more to aerodynamics, since the car spoilers become wings when off the ground, it seems to fall slowly, when actually it is flying. It's also related to speed as it should be. Take the Kart off a ramp, or try rolling them each slowly off a ramp and you will see the difference lol. - Thanks again, dude you have restored my inspiration on this game! Keep an eye out for Starcruiser in the next month, it's a not-so-rough diamond :D

Thorock avatar

Thorock

Sep. 15, 2012

8
1

good luck with this test.

Starcruiser81
Starcruiser81 Pembangun

Thanks, I just added sound to the wheels, which is telling me thing that I could not see before. A little more tweaking the wheel code, testing, and experimenting...