Guy vs The Wicked and Nefarious Land DEMO

Guy vs The Wicked and Nefarious Land DEMO

oleh TadeuBAS
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Guy vs The Wicked and Nefarious Land DEMO

Penarafan:
3.1
Tarikh keluaran: November 10, 2012
Kemas kini terakhir: November 10, 2012
Pembangun: TadeuBAS

Tag untuk Guy vs The Wicked and Nefarious Land DEMO

Deskripsi

Satu kejahatan purba. Seorang askar malas. Satu cabaran. Satu perkahwinan. Pandu Guy melalui 5 penjara bawah tanah mengerikan, berdepan pelbagai makhluk pelik dengan pantas. Semua ini untuk buktikan anda adalah orangnya!

Cara Bermain

Tetikus dan/atau Papan Kekunci, anda pilih.

Komen

0/1000
Dellevi avatar

Dellevi

Nov. 11, 2012

4
0

Humorous references, Check.
Decent game mechanics, Check.
Attention grabbing plot and characters, Check.

Great game. It's fun and offers a decent amount of difficulty. No more time to comment! Must purge more evil!

TadeuBAS
TadeuBAS Pembangun

Thanks! I hope you are playing the game on hard!!! =P

Furiiku avatar

Furiiku

Nov. 11, 2012

1
0

Trying to use your weapon near a wall always pushes you away from it. This makes it too hard to stay clear of monsters and traps.

TadeuBAS
TadeuBAS Pembangun

The game was made to be hard, very hard... you can play on easy mode that removes collision with walls and increase a little your damage and the money dropped by monsters.

rhill avatar

rhill

Nov. 10, 2012

1
0

I like the dialog parts! They are fun and complement very well a really nice game. Good job!

TadeuBAS
TadeuBAS Pembangun

Thanks!

Motgar avatar

Motgar

Nov. 11, 2012

1
0

Nice game, but controls suck. Ctrl+w closes the game tab in chrome

TadeuBAS
TadeuBAS Pembangun

Come on, three types of controllers on the options screen. Mouse Only / Keyboard Only / Mouse + Keyboard.

Irasfel avatar

Irasfel

Nov. 11, 2012

2
1

Looks good, plays... not so good after some perusal. Areas are way too small for the amount of monsters, traps, and other crap that clutters up the visual area. You're constantly getting shoved around, half the time into a trap that insta-gibs you, or stunned so something else can just auto-eat your face. Enough with traps that are insta-death, they're too damn hard to see anyway once the mobs are running around. MORE than enough of you bouncing all over the place because you happened to swing somewhere too near a pillar, wall, box, or gods-know-what... annnnnd once again into a trap yay! This is just way, Way, WAY too cluttered up guys. Reduce the amount of mobs of you want multiple waves, reduce the trap damage, increase their visibility in combat situations, and for the love of monkeys ENOUGH with every damn thing bouncing you around the board like some sort of macabre pinball until something squashes you. Fix all that and it'd be a classic.

TadeuBAS
TadeuBAS Pembangun

Look for one of the comments above, the game was made to be very hard... if you are not getting the fun of it...try to play on kid mode, it will remove the sword collision with the wall.