Bloodline Legacy
oleh TickbirdGames
Bloodline Legacy
Tag untuk Bloodline Legacy
Deskripsi
Mulakan legasi anda, kembangkan kemahiran, pergi mengembara. kemudian wariskan kekayaan dan ilmu kepada keturunan anda! Bloodline Legacy ialah permainan idle/incremental tentang menyiapkan misi, mengumpul pengalaman, dan menjadi lebih hebat daripada datuk anda.
Cara Bermain
Baru: Tahan kekunci shift untuk beli 10 tahap, dan kekunci control untuk beli 100! - Pilih ciri keluarga. - Pilih kemahiran pertama anda. - Mula latihan!
FAQ
Soalan Lazim (FAQ)
Apakah itu Bloodline Legacy?
Bloodline Legacy ialah permainan idle incremental yang dibangunkan oleh Tickbird Games di mana anda menguruskan keturunan diraja dan membina dinasti yang kuat sepanjang generasi.
Bagaimana cara bermain Bloodline Legacy?
Dalam Bloodline Legacy, anda menjana dan mengumpul emas, merekrut wira, melatih pewaris, dan membuat keputusan strategik untuk memajukan kerajaan serta mengembangkan legasi anda.
Apakah sistem kemajuan utama dalam Bloodline Legacy?
Bloodline Legacy menampilkan kemajuan melalui generasi, naik taraf wira, latihan dan promosi pewaris, serta sistem prestige atau legasi yang membolehkan anda memulakan semula untuk pertumbuhan yang lebih pantas.
Adakah Bloodline Legacy menyokong kemajuan luar talian?
Ya, Bloodline Legacy mempunyai kemajuan luar talian, jadi anda terus memperoleh sumber dan membuat kemajuan walaupun tidak bermain secara aktif.
Apa yang menjadikan Bloodline Legacy unik berbanding permainan idle lain?
Bloodline Legacy menonjol dengan tumpuan pada pembinaan keturunan merentas generasi, menggabungkan permainan idle dengan pengurusan dinasti dan perekrutan wira.
Kemas Kini Pembangun
Bloodline Legacy 0.4.1
BUG FIX! You now have access to all the artifacts! We also changed the way the trainer and artifact selection menus work, hopefully for the better!
Komen
power887
Sep. 14, 2015
Honestly i think once we get to the end of the tree we should be able to choose another path
That might be interesting... we are considering several further changes to the Quest system if it isn't working in it's current form.
BoneyBoy
Aug. 30, 2015
A few updates that would help: 1) XP per second listed on each skill. 2) Seeing beforehand the links between skills. 3) Updating the costs when holding shift/ctrl to what the 10x and 100x would be. 4) Rounding up when holding shift/ctrl, so if you have 63 and shift+click you'll end up with 70. 5) Highlighting which skill will give you the most XP per second per XP spent. 6) Automatically questing and holding the rewards to claim manually. 4/5 so far
Thanks for your input! 1) We do plan on having XP per second, but probably not this week. 2) Already working on that... should be pretty simple to get in as we already show which skills feed into the hovered skill before you select it 3) Yep, working on that today 4) That is a great idea! I'll see if we can sneak that in 5) We hadn't thought of that, but it is definitely a possibility. 6) We might not completely automate questing, but holding the rewards would be an interesting design. We do have a new design for the quest system that will make it much more usable.
HazePolaris
Nov. 01, 2015
Artifact problem is still there. Shows 4 available to be purchased but I have them all. Also, with family traits, please make it not close out the menu after each trait selection. This makes using 100+ LP very annoying. Also, it would be great if the traits were color coded based on what they do (XP Cost, XP Speed, etc)
bad1aj
Sep. 14, 2015
With the new quest system, you should be able to at least redo quests you've already done to get the rewards from them again and again. Also, it should display how much money one gets from them, so one knows which is better.
Redo-ing quests is something we are looking into. The fixed quest path length is turning out to be a bigger issue than we had originally thought it would be. We now have quests up to level 300, but I know you guys will tear through those quickly!
blacksythe
Sep. 10, 2015
Nearly filled out all the family traits. Progression seems very limited and also very linear once you reach this point each upgrade making almost no difference to gains in both quest completion time (i understand this is currently being reworked) and skill progression.
A few things I would like to see.
1. Quests that unlock at a certain skill level not just character level. *Pending new quest system review
And quests that unlock on completion of quests offering greater rewards and removing the temptation to just do the lvl 5 quest
2. Higher tiers of family traits only unlocked after gaining a certain total number of legacy points and after completing certain objectives e.g. having 100 total LP and completing the intelligence circle of traits unlocks tier 2 of intelligence traits.
We have re-built the quest system completely now, hopefully addressing some of your concerns. We are also working on a trait board update that will expand the trait system significantly. Thanks for your feedback!