Endless Expansion
oleh Volch
Endless Expansion
Tag untuk Endless Expansion
Deskripsi
Kumpul sumber, bina kompleks pengeluaran, dan kembangkan empayar anda sejauh mana yang anda mahu. Bina empayar industri terbesar!
Cara Bermain
Klik pada kawasan sumber untuk mengumpul sumber pertama anda. Semua kilang mesti diletakkan bersebelahan dengan gudang atau kilang lain yang mempunyai sumber sesuai, atau dihubungkan melalui jalan (dan sambungan lain untuk kilang lanjutan). . Atau anda boleh hubungkan kilang secara langsung antara satu sama lain. Selepas pengembangan, skrol tetingkap permainan ke atas dan ke bawah untuk melihat tanah baru anda.
FAQ
Soalan Lazim
Apakah itu Endless Expansion?
Endless Expansion ialah permainan pengurusan sumber idle yang dibangunkan oleh Volch di mana pemain membina dan mengembangkan rangkaian industri yang luas.
Bagaimana cara bermain Endless Expansion?
Dalam Endless Expansion, anda meletakkan dan menaik taraf pelbagai bangunan pengeluaran dan pemprosesan untuk mengautomasikan pengumpulan sumber, pengeluaran, dan logistik.
Apakah sistem kemajuan utama dalam Endless Expansion?
Permainan ini menggunakan sistem kemajuan berasaskan membuka bangunan baharu, menaik taraf rantaian pengeluaran, dan memperluas kawasan industri anda untuk meningkatkan kecekapan dan hasil sumber.
Adakah Endless Expansion mempunyai kemajuan luar talian?
Ya, Endless Expansion menyokong kemajuan luar talian, membolehkan industri anda terus menjana sumber walaupun anda tidak bermain.
Apa yang menjadikan Endless Expansion unik di antara permainan idle?
Endless Expansion menonjol dengan tumpuan pada rantaian bekalan yang saling berkait dan perancangan logistik, menawarkan lapisan keputusan strategik yang lebih mendalam berbanding permainan idle biasa.
Kemas Kini Pembangun
It’s been almost a week since release of Endless Expansion, we’ve got a bunch of updates, and it’s a time to describe what happened since launch.
There was a lot of bugs: graphical glitches, problems in resource flow, troubles with statistic. And some other things which i broke between updates. Now its fixed.
I believe there a lot more bugs to discover, so don’t forget to make a backups :)
A bunch of ui improvements was implemented, and now it’s much, much more user-friendly than was at first. Game tries to point you on common mistakes, and shows a lot more useful information. You don’t need to guess where the problem factory anymore. And, i hope that option to remap Ctrl to Alt will be useful for mac users.
“Help” section was added with a describe of most common mechanic.
Game was completely re-balanced. Almost every number was changed at some point, some of them – more than once. Even price of roads was a bit reduced, as many of you asked. Income and upkeep of different factories scales at same ratio, so now you can achieve a 100% efficient on any roadless complex.
And there was some now content: new sea tile, three new resources, five new buildings, including high-tech transport of energy. Now you actually can a cross a roads with it!
Thanks for reading, and have a fun! A don’t forget to vote ;)
Komen
JusBlock
Dec. 14, 2015
I really like this game. Note you get 100% of the recources back, if you sell anything, even with the exponential growth. Try it. Thats very fair and lets you optimize your stuff, even if its not very easy to make fast progress in the late game.
@Dev: So much useless water down there. Have you mentioned oil platforms on the sea yet? I suggest you to change the label of water 3 units away from land to "deep water". And there you can place the platforms. (Output: oil, Need: Energy. So they have to be connected with cable and pipe.)
[further ideas on the sea:
Maybe the platform should even need anything from the land, like steel, delivered by boat.
Boat- boat: connected by searoute marks
Boat next to land- warehouse/ street
Boat on the sea next to recource demand/ producer]
VOOLFIN
Feb. 05, 2016
"Sir, there are reports of lands to the east and west and they are rich and a lot closer than-"
"I SAID GO SOUTH!"
"Yes sir."
mrcaboom
Dec. 16, 2015
Want to reduce global warming? To make a solar energy panel, do the following : cut millions of trees, completely empty a mountain of stones, burns tons of wood, smelt irons into steel (burn coal), empty desert of sands, melt it in glass (burn more coal), empty lake from it's water, make oil rigs, transform it in plastic (again, burn more coal) ... and finally, make 1 solar energy panel. YAY!!!
Atomsk
Dec. 13, 2015
That cables cannot pass over roads is really annoying because you need to have roads and cables to start the intermediate tech levels running. Why not a road upgrade?
agentchuck
Dec. 14, 2015
It is a bit strange that you make the requirement that things are joined together by roads, etc., but goods can teleport from one storage to another.
Now you know where your road tax goes! Teleportation isn't a cheap thing.