PLEASE SAY Hi

PLEASE SAY Hi

oleh Vonka_TI
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PLEASE SAY Hi

Penarafan:
3.1
Tarikh keluaran: February 23, 2017
Kemas kini terakhir: February 23, 2017
Pembangun: Vonka_TI

Tag untuk PLEASE SAY Hi

Deskripsi

Penting: Ada babak selepas kredit. ringkas, tanpa komplikasi yang tidak perlu, dengan jalan cerita yang baik dan pengakhiran yang menarik. *********. facebook - https://www.facebook.com/groups/timeinfinite. twitter - . https://twitter.com/vonka_time. vk -. https://vk.com/timeinfinitegames. Greenlight- . https://goo.gl/GKiE7T

Cara Bermain

kekunci anak panah – pergerakan. Shift- lari. atas/bawah – interaksi.

FAQ

Apakah itu Please Say Hi?

Please Say Hi ialah permainan pelayar minimalis dan eksperimental yang dibangunkan oleh Vonka TI yang memfokuskan pada interaksi ringkas dan mesej sosial.

Bagaimana cara bermain Please Say Hi?

Dalam Please Say Hi, anda mengawal watak kecil dan menggerakkannya di skrin gelap untuk mencari watak lain, dengan satu-satunya arahan ialah "please say hi" dengan menaip "hi" dalam chat.

Apakah matlamat utama dalam Please Say Hi?

Matlamat utama Please Say Hi ialah memulakan satu tindakan komunikasi ringkas—mengucapkan "hi"—yang mencetuskan interaksi kecil tetapi bermakna dalam permainan.

Adakah Please Say Hi dianggap permainan idle atau clicker?

Please Say Hi bukan permainan idle atau clicker; ia adalah pengalaman eksperimental singkat yang memfokuskan pada interaksi manusia dan bukannya kemajuan atau kitaran permainan berulang.

Siapa yang membangunkan Please Say Hi?

Please Say Hi dibangunkan oleh Vonka TI dan boleh dimainkan secara percuma di platform pelayar seperti Kongregate.

Komen

0/1000
9nikolai avatar

9nikolai

Mar. 05, 2017

55
0

Okay! Who put idle, clicker and upgrades on this?!

9nikolai avatar

9nikolai

Mar. 04, 2017

16
0

Ah! New year eve! I'm just going to go on top of the roof and watch the fireworks in the sky! Oops! I slipped! Poor snowman...

Vonka_TI
Vonka_TI Pembangun

A lot of children, a new blind snowman...

littlevavs avatar

littlevavs

Feb. 27, 2017

83
3

The graphics have a great design and aesthetic to them and the story is short but sweet. I think there was a missed opportunity with generic interactions. Like walking down the street passing lovers should have prompted a thought bubble like "oh I wish I had that" or passing the children on the playground could prompt "I miss those carefree days." I understand the message is that her life is mundane and sad but I feel like without those glimpses into her thoughts you have no way to truly empathize with the character. (and it also becomes mundane for the player). In order for the fireworks scene to work you need to know how truly depressed she is. It would also allow you to further develop the story without having to animate more scenes. Having her pass by the bar and think "who would I get a drink with?" or "I don't have the money for that right now" gives the player a reason why they can't go inside. So great potential but I'd like to see more.

Vonka_TI
Vonka_TI Pembangun

Thanks, really good advice, but I wanted the player to perceive the world around him, thinking about something his own, and not to speak for him. In any case the next game will be something similar with your tips)

eRPeGie avatar

eRPeGie

Feb. 24, 2017

22
3

WTF ?! this game really name is "Canonical", i play in this game around 1,5 weeks ago

Phoenix00017
Phoenix00017 Pembangun

Note from Kongregate: this is the legitimate, official game. We worked with the developer to get this launched, sorry for the confusion!

Brichess2 avatar

Brichess2

Feb. 27, 2017

15
2

I honestly think this have been amazing if the creator had ben able to get some kind of feedback and dialogue writing assistance

Vonka_TI
Vonka_TI Pembangun

Hi, I'm the Creator, I received feedback)