Pocket Worlds 1

Pocket Worlds 1

oleh Warstrider
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Pocket Worlds 1

Penarafan:
2.1
Tarikh keluaran: September 20, 2016
Kemas kini terakhir: September 20, 2016
Pembangun: Warstrider

Tag untuk Pocket Worlds 1

Deskripsi

This is not a game. It is an experiment in genetic algorithms. I have been unable to get the critter populations stable, so am shelving it for now to try a new angle.

Cara Bermain

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Left click to use the "Mouse Action"

Komen

0/1000
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Warstrider

Sep. 26, 2016

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One other thing Kohlenstoff, if you pause you can hover over a creature and get more insight into them. Including seeing the current priorities for the brain on what the critter should be doing now.

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Warstrider

Sep. 26, 2016

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Day 16k is pretty good! The living cycle is something I've played with quite a bit, I'll see about increasing it as you suggested. On the "problem is solved" angle, they are actually quite a bit smarter than that. They have a genetic "sensory range", and all creatures also have a "stealth rating". So when they are hungry they don't just wonder, they actively search. Failing to find anything they enter a "meander" state, which is where your %s probably start to make more sense. Good ideas.

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Kohlenstoff

Sep. 23, 2016

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I guess the major issue is the short living cycle in combination with limited space and action radius. Increase time until hunger and until death (and any other action) by factor 3 so that they got more time to search and eat and increase planet size by factor 2. When they are hungry, add a 25 % chance per 20 % time until death to go with a 80 % chance straight forward in one direction until their problem is solved.

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Kohlenstoff

Sep. 23, 2016

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Day16,000 and still all species living. Its not that unstable.

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Warstrider

Sep. 20, 2016

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This is not a game. It is an experiment in genetic algorithms. I have been unable to get the critter populations stable, so am shelving it for now to try a new angle.