Trigger Happy

Trigger Happy

oleh WedgeBuster
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Trigger Happy

Penarafan:
3.0
Tarikh keluaran: February 22, 2012
Kemas kini terakhir: February 22, 2012
Pembangun: WedgeBuster

Tag untuk Trigger Happy

Deskripsi

Ini adalah permainan pertama kami di Kongregate! w00t! Bidik, tembak, muat semula, ulangi! Trigger Happy bukan sahaja permainan yang hebat, tetapi juga membantu meningkatkan refleks dan kemahiran membidik anda untuk kejohanan FPS kompetitif! Kawan saya Kyle bermain permainan ini beberapa kali dan kini dia menang SETIAP permainan Team Fortress yang dia mainkan. Lawan lari ketakutan apabila dia buat tiga kali balik kuang dan kemudian tembak kepala sekali dan bunuh Heavy. Dia memang hebat, dan dia sepenuhnya mengiktiraf permainan ini kerana meningkatkan kemahirannya! Dan teman wanitanya pun makin cantik! Skor dihantar ke laman web, jadi jangan takut untuk cabar rakan anda dan tunjukkan kekurangan kemahiran membidik mereka.

Cara Bermain

Gunakan tetikus untuk membidik dan menembak! Bar ruang untuk muat semula.

Komen

0/1000
HeroInteractive avatar

HeroInteractive

Feb. 22, 2012

9
0

It's a fun game. Great art and production quality, I like that you can get more points the farther out the discs are. Sometimes I'm tempted to let them get out a distance before hitting them. Sometimes it costs me, sometimes I make way more points that way.

AlkseeyaKC avatar

AlkseeyaKC

Feb. 22, 2012

4
0

LOL Fun I love the rubber chicken! THINGS GOING DOWN!! XD

WedgeBuster avatar

WedgeBuster

Feb. 21, 2012

4
0

We hope you all enjoy the game! Let us know your thoughts! Has playing this game turned your shooting skills into the stuff of legend? Then please share your story and testimonials!

Irasfel avatar

Irasfel

Feb. 23, 2012

1
0

Kinda fun, but I have to say getting to the machine gun and having the issues that everyone is, it might make sense to not force people to start ALL the way over. I did twice and after that I just couldn't muster up the umph or the clickie finger to go back through all the previous gun again just to give it another shot. Maybe let people choose what screen/weapon to do each time out of what they've earned/gotten past? Lessen the frustration factor quite a bit.

radar816 avatar

radar816

Feb. 22, 2012

1
0

I don't like that I have to start over if I failed a level, I also would like to know what score I need to beat the level.