Robostar
oleh Whybird
Robostar
Tag untuk Robostar
Deskripsi
Robostar ialah penembak twinstick dengan grafik retro dan fokus pada penerokaan serta penemuan. Ia mengandungi kira-kira dua jam permainan, peta besar untuk diteroka, dan pelbagai pengakhiran alternatif.
Cara Bermain
WASD bergerak, IJKL (atau anak panah) menembak, Bar ruang guna serangan khas.
FAQ
Soalan Lazim
Apakah itu RoboStar?
RoboStar ialah permainan idle yang dibangunkan oleh Whybird di mana anda mengawal pasukan robot untuk mengautomasikan pengumpulan sumber dan naik taraf.
Bagaimana cara bermain RoboStar?
Dalam RoboStar, anda mengarahkan robot untuk mengumpul sumber, membuka naik taraf, dan memperbaiki kecekapan mereka dari masa ke masa, tipikal untuk permainan inkremental atau idle.
Apakah sistem kemajuan utama dalam RoboStar?
RoboStar menawarkan sistem naik taraf yang membolehkan anda meningkatkan keupayaan robot, membuka pilihan pengeluaran baharu, dan mengautomasikan sebahagian permainan anda.
Adakah RoboStar menyokong kemajuan luar talian?
Ya, RoboStar termasuk kemajuan luar talian supaya robot anda terus mengumpul sumber dan mara walaupun anda tidak bermain secara aktif.
Di platform mana saya boleh bermain RoboStar?
RoboStar boleh dimainkan di pelayar web melalui platform Kongregate.
Komen
Mozai
Mar. 15, 2020
What does "Quit To Desktop" do in a webbrowser?
catpaw
Apr. 11, 2020
Nice game, which my 486 had it :)
Unfortunately I seemingly made some path decisions I wasn't aware of?
catpaw
Apr. 11, 2020
"Quit To Desktop" should be called "Quit to DOS" and then ask you twice if you really mean it.
askldjflkajskje
Apr. 08, 2020
Very good storytelling, interesting concept. Unfortunately, it suffers in the execution. I killed a boss and then, likely due to one game-breaking bug out of many, one room over I was fighting on their side for some reason. This may be intended as an alternate route, or maybe the storyline was just too hard to follow without a log or better controls over dialogue or indicators as to who's talking. Also, various game changing decisions were decided by accident due to game-interface assumptions, and the lack of save state control meant I'd have to restart the entire game to play the way I intended. There just isn't enough replayability to make me want to do that. Also, the game recorded one hostage both as killed and saved.
Rain_King
Apr. 10, 2020
Great game, but too long to play all the way through again just to find more endings.