Bombcrash (Ludum Dare 18)

Bombcrash (Ludum Dare 18)

oleh XanderDavis
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Bombcrash (Ludum Dare 18)

Penarafan:
3.1
Tarikh keluaran: August 22, 2010
Kemas kini terakhir: August 22, 2010
Pembangun: XanderDavis

Tag untuk Bombcrash (Ludum Dare 18)

Deskripsi

Tiada Senjata! Robot Meletup! Untuk pertandingan Ludum Dare 48-Jam membina permainan dari awal dalam dua hari. Anda seorang jurutera robot tanpa senjata dan harapan terakhir manusia daripada robot bom yang mengganas! Lari dan pecut melalui tahap-tahap stesen angkasa untuk sampai ke terminal penggodaman, di mana anda boleh menetapkan kumpulan robot untuk memusnahkan diri sendiri dan menyerang robot lain! Jangan biarkan mereka melanggar anda, tetapi umpan mereka supaya berlanggar sesama sendiri! Untuk Ludum Dare 18 (8/2010) Tema: “Musuh sebagai Senjata”. 2 Tahap Tutorial + 3 Tahap Pertempuran! Direka & Dibina dalam 48 Jam oleh Xander Davis – www.xanderdavis.com. Ini adalah penyertaan pertama saya dalam Ludum Dare! Terima kasih khas kepada Noonat. Ketika saya mula belajar tentang Flixel, permainannya “Queens” (juga projek Ludum Dare) memberi inspirasi kepada saya untuk menggunakan rangka kerja ini! Saya sangat mengesyorkan sesiapa untuk cuba Ludum Dare seterusnya! Selain itu, terima kasih kepada Adam ‘Atomic’ Saltsman kerana mencipta dan menyokong Flixel dan semua di komuniti Flixel kerana membantu saya belajar! Harap anda suka BOMBCRASH— selamat bermain!

Cara Bermain

Anak panah = Bergerak. Z = Pecut

Kemas Kini Pembangun

Aug 22, 2010 8:26pm

Brian Watts made a walkthrough video of Bombcrash! See how it’s done (very carefully)! http://youtu.be/kfUXXOJAtGY

Komen

0/1000
TheJCS avatar

TheJCS

Aug. 24, 2010

10
0

Probrably one of the best games on this LD48. The bots movement is really good, but you should make it less perfect. A better tutorial would be usefull too.

Fault avatar

Fault

Aug. 22, 2010

10
0

For only five levels, that was really difficult. Rewarding, though. I like it. I'd like to see a longer sequel.

kizen avatar

kizen

Aug. 22, 2010

9
0

whatever you did to program the ai on those bots.. i both loved and hated... they were the perfect mix of sometimes random sometimes hunt to kill... they totally made the game for me. short as it was i really enjoyed it.

doovongeman avatar

doovongeman

Aug. 24, 2010

2
0

Fun game and the arts really cool. I don't think you tackle the them, Enemies as Weapons, as well as you could have. You're not really in control of them. You can stay still at the beginning and just listen to them kill themselves.

Good luck with LD18!

87blackmoon avatar

87blackmoon

Jun. 23, 2011

1
0

this game would be perfect if you had more lives (maybe just 1 extra). Its really hard to not run into the bombs...